DeadZone Vanilla | Monthly | EU | LARGE
Online EU 212.4.138.244:28041 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 20h.
The force wipe · high confidenceComing wipes
- 7d 20hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 20hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 20hNext wipe expected · the force wipe
-
Thu 1 Oct, 17:44 UTC FW 18:44 UK · 27d agoForce wipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 60 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 9 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 107 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 75 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 6 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 252 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of DeadZone Vanilla | Monthly | EU | LARGE against other Rust servers?
On player hours over the last seven days, DeadZone Vanilla | Monthly | EU | LARGE ranks #3,148 overall and #1,168 in Europe, in the top 14% of all ranked servers.
What is the current population on DeadZone Vanilla | Monthly | EU | LARGE?
Checking now: 1 players on 100 slots at DeadZone Vanilla | Monthly | EU | LARGE. The seven-day figures show an average of 1 players and a peak of 7. Over the last 48 hours, the peak hour came at 19:00 UTC with an average of 2 players.
Server rules
On what map does DeadZone Vanilla | Monthly | EU | LARGE take place?
Size 4,250 and seed 2026 define the procedural map DeadZone Vanilla | Monthly | EU | LARGE runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on DeadZone Vanilla | Monthly | EU | LARGE?
The name of DeadZone Vanilla | Monthly | EU | LARGE gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.
Server details
What location does DeadZone Vanilla | Monthly | EU | LARGE run from?
Its EU tag puts DeadZone Vanilla | Monthly | EU | LARGE in Europe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 212.4.138.244:28041.
What is the performance like on DeadZone Vanilla | Monthly | EU | LARGE?
The 48-hour average for server fps stands at 50, never dipping below 49. The world held as many as 115,412 entities: buildings, deployables and the rest. 3,911 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
How reliable is DeadZone Vanilla | Monthly | EU | LARGE, and is it currently online?
You can find DeadZone Vanilla | Monthly | EU | LARGE online at present. About 18 hours ago is when it last restarted, judged by the uptime it gives. 83% is the uptime for the last 7 full days, up for 139 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is DeadZone Vanilla | Monthly | EU | LARGE using?
Rust network protocol 2635 and build 168909 on Linux is what DeadZone Vanilla | Monthly | EU | LARGE runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What should you expect from wipe day on DeadZone Vanilla | Monthly | EU | LARGE?
3 players is the average peak across its recent wipes. 41 hours after the latest wipe, the crowd reached its peak.
When does DeadZone Vanilla | Monthly | EU | LARGE wipe? What schedule does it follow?
Once a month is all DeadZone Vanilla | Monthly | EU | LARGE wipes, along with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. 27 days 4 hours have passed since this world was made. Its tags carry a monthly wipe schedule.
Tags and listings
On Rust Wipe Tracker, which lists and filters is DeadZone Vanilla | Monthly | EU | LARGE part of?
These Rust Wipe Tracker lists take DeadZone Vanilla | Monthly | EU | LARGE: Rust servers in Europe and Modded Rust servers. On the server list, apply Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it appears.
How should you read the tags on DeadZone Vanilla | Monthly | EU | LARGE?
Read off the game's server browser, the tags for DeadZone Vanilla | Monthly | EU | LARGE are: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): In the server browser it appears under Europe. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
How do you connect to DeadZone Vanilla | Monthly | EU | LARGE?
Enter client.connect 212.4.138.244:28041 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You will find its website at https://dzrust.eu/.
