Steve Local
Offline 212.60.126.83:28015 checked 31d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 161 / 250
- Rustoria.co - EU East Long 97 / 200
- Rusty Moose |EU Main| 15 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 14 / 100
- Rustoria.co - EU East Medium 17 / 200
Quick answers
From the figures on this page.
Player activity
Where does Steve Local place among Rust servers?
A seven-day player-hours count places Steve Local at #15,523: the top 65% of every ranked server.
What is the current population on Steve Local?
The last sighting of Steve Local was 31 days 6 hours ago; it is offline right now.
Server rules
What is the current map on Steve Local?
A procedural map, generated by the game, is what Steve Local runs.
Which settings and rules apply on Steve Local?
The name of Steve Local gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is Steve Local based?
No region is published by Steve Local. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 212.60.126.83:28015.
How reliable is Steve Local, and is it currently online?
Offline for now: Steve Local was last seen 31 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 20 September 2026.
What Rust version is Steve Local using?
Rust network protocol 2633 and build 164530 on Windows is what Steve Local runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Steve Local wipe, and at what times?
To tell its rhythm we would need more of Steve Local's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 38 days 12 hours have passed since this world was made.
Server tags
Where does Steve Local appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Steve Local: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Steve Local?
The game's server browser picks up these Steve Local tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Steve Local?
Enter client.connect 212.60.126.83:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.