Rust Local - Testes
Offline 213.10.4.116:28015 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 147 / 250
- Rustoria.co - EU East Long 116 / 200
- Rusty Moose |EU Main| 13 / 250
- Rustoria.co - EU Main 18 / 250
- Rustafied.com - EU Friday 13 / 100
- Rustoria.co - EU East Medium 29 / 200
Quick answers
From the figures on this page.
Population
How does Rust Local - Testes compare with other Rust servers in the rankings?
In the top 62% of all ranked servers sits Rust Local - Testes, at #13,808 on hours played over seven days.
Is Rust Local - Testes busy at the moment?
At the moment Rust Local - Testes is offline, having last been seen 7 days 7 hours ago.
Rules and settings
What is the current map on Rust Local - Testes?
The game generates the procedural map that Rust Local - Testes runs.
What are the rules on Rust Local - Testes, and what settings does it run?
The name of Rust Local - Testes gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does Rust Local - Testes run from?
You will find no region published by Rust Local - Testes. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 213.10.4.116:28015.
Is Rust Local - Testes up, and how good is its uptime?
The current status for Rust Local - Testes is offline, last seen 7 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 21 October 2026.
What Rust version is Rust Local - Testes using?
On Windows, Rust Local - Testes runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does Rust Local - Testes wipe? What schedule does it follow?
To tell its rhythm we would need more of Rust Local - Testes's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 7 days 8 hours have passed since this world was made.
Tags and filters
Where does Rust Local - Testes appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Local - Testes: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Rust Local - Testes?
Read off the game's server browser, the tags for Rust Local - Testes are: gmrust (Game mode): Standard Rust survival is the game mode here; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Rust Local - Testes?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 213.10.4.116:28015.