Combat Local - Carbon Dev
Offline 213.182.203.86:28015 checked 4d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 28 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 31 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 14 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 2 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Combat Local - Carbon Dev against other Rust servers?
A seven-day player-hours count places Combat Local - Carbon Dev at #11,541: the top 52% of every ranked server.
What is the current population on Combat Local - Carbon Dev?
The last sighting of Combat Local - Carbon Dev was 4 days 4 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 1.
Map and rules
What settings and rules should you know for Combat Local - Carbon Dev?
The name of Combat Local - Carbon Dev gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Combat Local - Carbon Dev based?
You will find no region published by Combat Local - Carbon Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 213.182.203.86:28015.
Is Combat Local - Carbon Dev up, and how good is its uptime?
Combat Local - Carbon Dev is offline at the moment, with the last sighting 4 days 4 hours ago. It was up 0 of 96 hours over the last 4 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 24 October 2026.
On what Rust version does Combat Local - Carbon Dev operate?
On Windows, Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does Combat Local - Carbon Dev wipe, and at what times?
There are too few of Combat Local - Carbon Dev's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 4 days 14 hours.
Tags and listings
Where does Combat Local - Carbon Dev appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Combat Local - Carbon Dev are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on Combat Local - Carbon Dev?
The game's server browser picks up these Combat Local - Carbon Dev tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Combat Local - Carbon Dev?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 213.182.203.86:28015.