RUSTMAPFORGE TEST
Offline 213.194.149.40:28015 checked 46d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 180 / 250
- Rustoria.co - EU East Long 222 / 250
- Rusty Moose |EU Main| 643 / 675
- Rustafied.com - EU Friday 39 / 100
- Rustoria.co - EU Main 748 / 775
- Rustoria.co - EU East Medium 585 / 625
Quick answers
From the figures on this page.
Player count
Where does RUSTMAPFORGE TEST place among Rust servers?
Over the past seven days, RUSTMAPFORGE TEST has climbed to #15,138 for player hours, putting it in the top – of all ranked servers.
Is RUSTMAPFORGE TEST busy at the moment?
The last sighting of RUSTMAPFORGE TEST was 46 days 2 hours ago; it is offline right now.
Map and rules
Which map is active on RUSTMAPFORGE TEST?
The map on RUSTMAPFORGE TEST is procedural, produced by the game.
What are the rules on RUSTMAPFORGE TEST, and what settings does it run?
No gather rate appears in the name of RUSTMAPFORGE TEST. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of RUSTMAPFORGE TEST?
No region is published by RUSTMAPFORGE TEST. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 213.194.149.40:28015.
How reliable is RUSTMAPFORGE TEST, and is it currently online?
Offline for now: RUSTMAPFORGE TEST was last seen 46 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is RUSTMAPFORGE TEST using?
The version on RUSTMAPFORGE TEST is Rust network protocol 2633 and build 163493, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does RUSTMAPFORGE TEST wipe, and at what times?
Its rhythm cannot yet be told: too few of RUSTMAPFORGE TEST's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 46 days 2 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is RUSTMAPFORGE TEST part of?
These Rust Wipe Tracker lists take RUSTMAPFORGE TEST: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on RUSTMAPFORGE TEST?
gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163493 (Build): Build number: 163493; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset are the tags RUSTMAPFORGE TEST publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join RUSTMAPFORGE TEST?
Enter client.connect 213.194.149.40:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.