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Network live 11,615 servers online 36,116 players aboard 67 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

4Netplayers-5400HalleinGoesRust

Online 213.202.203.53:28015 checked 12m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 21d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak 2
#6,624ranktop 30%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75108:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

01020304008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 7 Oct, 17:29 UTC 18:29 UK · 21d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average 69 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 134 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 96 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 32 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 5 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 7 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

How does 4Netplayers-5400HalleinGoesRust compare with other Rust servers in the rankings?

Over the past seven days, 4Netplayers-5400HalleinGoesRust has climbed to #6,624 for player hours, putting it in the top 30% of all ranked servers.

What is the current population on 4Netplayers-5400HalleinGoesRust?

At the moment 0 players are on 4Netplayers-5400HalleinGoesRust, which has 10 slots. Averaged over the past week: 0 players, peaking at 2. The busiest hour over the last 48 hours was 15:00 UTC, averaging 1 players.

Rules and settings

What is the current map on 4Netplayers-5400HalleinGoesRust?

The game generates the procedural map on 4Netplayers-5400HalleinGoesRust at size 4,500 with seed 1234567890. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on 4Netplayers-5400HalleinGoesRust?

The name of 4Netplayers-5400HalleinGoesRust gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What is the location of 4Netplayers-5400HalleinGoesRust?

There is no region published for 4Netplayers-5400HalleinGoesRust. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 213.202.203.53:28015.

Does 4Netplayers-5400HalleinGoesRust perform well?

The 48-hour average for server fps stands at 28, never dipping below 21. The world held as many as 793,046 entities: buildings, deployables and the rest. Memory use peaked at 8,913 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is 4Netplayers-5400HalleinGoesRust, and is it currently online?

You can find 4Netplayers-5400HalleinGoesRust online at present. About 22 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 6 October 2026.

What Rust version is 4Netplayers-5400HalleinGoesRust using?

On Linux, 4Netplayers-5400HalleinGoesRust runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What happens on 4Netplayers-5400HalleinGoesRust when wipe day arrives?

At their busiest, its recent wipes drew an average of 3 players. After 25 hours the latest wipe's crowd hit its peak.

When does 4Netplayers-5400HalleinGoesRust wipe? What schedule does it follow?

There are too few of 4Netplayers-5400HalleinGoesRust's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 21 days 13 hours have passed since this world was made.

Tags and listings

Where does 4Netplayers-5400HalleinGoesRust appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include 4Netplayers-5400HalleinGoesRust are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

What is the meaning of the server tags on 4Netplayers-5400HalleinGoesRust?

The game's server browser picks up these 4Netplayers-5400HalleinGoesRust tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to 4Netplayers-5400HalleinGoesRust?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 213.202.203.53:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.