Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 6d 23h.
The force wipe · high confidenceComing wipes
- 6d 23hThu 5 Nov, 19:00 UTC19:00 UKFW
- 34d 23hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 6d 23hNext wipe expected · the force wipe
-
Thu 1 Oct, 19:31 UTC FW 20:31 UK · 28d agoForce wipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 87 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 148 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 60 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 170 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player activity
Where does Dannabell@4Netplayers place among Rust servers?
Over the past seven days, Dannabell@4Netplayers has climbed to #4,201 for player hours, putting it in the top 19% of all ranked servers.
What is the current population on Dannabell@4Netplayers?
Checking now: 0 players on 10 slots at Dannabell@4Netplayers. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 1 players.
Rules and settings
On what map does Dannabell@4Netplayers take place?
The game generates the procedural map on Dannabell@4Netplayers at size 5,000 with seed 523218427. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on Dannabell@4Netplayers, and what settings does it run?
You will not find a gather rate in the name of Dannabell@4Netplayers. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Dannabell@4Netplayers?
No region is published by Dannabell@4Netplayers. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 213.202.205.23:21300.
What is the performance like on Dannabell@4Netplayers?
The 48-hour average for server fps stands at 30, never dipping below 28. The world held as many as 148,593 entities: buildings, deployables and the rest. 3,925 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
How reliable is Dannabell@4Netplayers, and is it currently online?
You can find Dannabell@4Netplayers online at present. About 6 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Dannabell@4Netplayers using?
Rust network protocol 2635 and build 168909 on Linux is what Dannabell@4Netplayers runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What should you expect from wipe day on Dannabell@4Netplayers?
1 players is the average peak across its recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.
How often does Dannabell@4Netplayers wipe, and at what times?
Dannabell@4Netplayers wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Dannabell@4Netplayers part of?
These Rust Wipe Tracker lists take Dannabell@4Netplayers: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Dannabell@4Netplayers?
Read off the game's server browser, the tags for Dannabell@4Netplayers are: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Dannabell@4Netplayers?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 213.202.205.23:21300.