IKS[211 Devblog]
Offline 213.226.127.71:27015 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 21 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 36 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 10 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 44 / 700
- RustSpain.com | EU Main 182 / 215
Quick answers
From the figures on this page.
Population
What is the ranking of IKS[211 Devblog] against other Rust servers?
In the top 58% of all ranked servers sits IKS[211 Devblog], at #13,048 on hours played over seven days.
Is IKS[211 Devblog] busy at the moment?
At the moment IKS[211 Devblog] is offline, having last been seen 7 days 6 hours ago.
Server rules
Which settings and rules apply on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. VAC, Valve's anti-cheat, is switched off.
About the server
In which region is IKS[211 Devblog] based?
There is no region published for IKS[211 Devblog]. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 213.226.127.71:27015.
Is IKS[211 Devblog] up, and how good is its uptime?
Offline for now: IKS[211 Devblog] was last seen 7 days 6 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 22 October 2026.
On what Rust version does IKS[211 Devblog] operate?
The version on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does IKS[211 Devblog] wipe, and at what times?
Its rhythm cannot yet be told: too few of IKS[211 Devblog]'s wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 17 days 3 hours have passed since this world was made.
Tags and listings
Where does IKS[211 Devblog] appear across the Rust Wipe Tracker lists and filters?
You will find IKS[211 Devblog] on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded.
How should you read the tags on IKS[211 Devblog]?
mp10 (Max players): Slot count: 10; v2164 (Protocol): Join only if your game runs protocol 2164; oxide (Oxide): Oxide (uMod), a plugin framework, is installed here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag are the tags IKS[211 Devblog] publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to IKS[211 Devblog]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 213.226.127.71:27015.