[Uz/Ru/Kz] #1 UzRust - Modded
Online EA 213.230.109.15:28015 checked 8m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 2h.
The force wipe · high confidenceComing wipes
- 7d 2hThu 5 Nov, 19:00 UTC19:00 UKFW
- 13d 18hThu 12 Nov, 11:24 UTC11:24 UK
- 20d 18hThu 19 Nov, 11:24 UTC11:24 UK
- 27d 18hThu 26 Nov, 11:24 UTC11:24 UK
- 35d 2hThu 3 Dec, 19:00 UTC19:00 UKFW
- 41d 18hThu 10 Dec, 11:24 UTC11:24 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 2hNext wipe expected · the force wipe
-
Thu 29 Oct, 11:24 UTC 11:24 UK · 5h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 8 Oct, 13:18 UTC 14:18 UK · 21d agoWipe delivered
- Peak
- 5
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Thu 1 Oct, 18:30 UTC FW 19:30 UK · 27d agoForce wipe delivered
- Peak
- 8
- Crowd
- halved by day 4
- Lasted
- 6.8 days
- Players before
- 2
-
Thu 24 Sep, 13:15 UTC 14:15 UK · 35d agoWipe delivered
- Peak
- 7
- Crowd
- held half
- Lasted
- 7.2 days
- Players before
- 1
-
Thu 17 Sep, 13:44 UTC 14:44 UK · 42d agoWipe delivered
- Peak
- 7
- Crowd
- halved by day 4
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 32 / 100
- 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 36 / 200
- 〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门| 3 / 200
- 【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取 3 / 200
- Rustoria.co - SEA Main 426 / 450
- Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com 19 / 550
Quick answers
From the figures on this page.
Player count
Where does [Uz/Ru/Kz] #1 UzRust - Modded place among Rust servers?
Ranked #9,205 on player hours over the last seven days, [Uz/Ru/Kz] #1 UzRust - Modded is #423 in Asia and in the top 41% of all ranked servers.
How many players are on [Uz/Ru/Kz] #1 UzRust - Modded right now?
At the moment 2 players are on [Uz/Ru/Kz] #1 UzRust - Modded, which has 100 slots. The seven-day figures show an average of 1 players and a peak of 3. Over the last 48 hours, the peak hour came at 15:00 UTC with an average of 3 players.
Server rules
Which map is active on [Uz/Ru/Kz] #1 UzRust - Modded?
Size 2,000 and seed 201110278 define the procedural map [Uz/Ru/Kz] #1 UzRust - Modded runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for [Uz/Ru/Kz] #1 UzRust - Modded?
The name of [Uz/Ru/Kz] #1 UzRust - Modded gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. Vanilla is the label it uses for itself: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of [Uz/Ru/Kz] #1 UzRust - Modded?
Its EA tag puts [Uz/Ru/Kz] #1 UzRust - Modded in Asia. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 213.230.109.15:28015 is its address.
How smoothly does [Uz/Ru/Kz] #1 UzRust - Modded run?
The 48-hour average for server fps stands at 228, never dipping below 222. Buildings, deployables and all the rest of the world pushed its entity count as high as 69,353. Memory use peaked at 2,317 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of [Uz/Ru/Kz] #1 UzRust - Modded, and is it online?
[Uz/Ru/Kz] #1 UzRust - Modded is up and online at the moment. The uptime it reports puts its last restart at about 59 minutes ago. 10% is the uptime for the last 7 full days, up for 16 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does [Uz/Ru/Kz] #1 UzRust - Modded operate?
The version on [Uz/Ru/Kz] #1 UzRust - Modded is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What should you expect from wipe day on [Uz/Ru/Kz] #1 UzRust - Modded?
The average busiest point of its recent wipes was 7 players. 20 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 25% of recent wipes. Where that did not hold, it dropped below half by day 4.
On what schedule does [Uz/Ru/Kz] #1 UzRust - Modded reset its map?
The prediction follows its tag, because too few of [Uz/Ru/Kz] #1 UzRust - Modded's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 2 hours have passed since this world was made. Its tags give a wipe schedule of once a week.
Tags and filters
Where does [Uz/Ru/Kz] #1 UzRust - Modded appear across the Rust Wipe Tracker lists and filters?
You will find [Uz/Ru/Kz] #1 UzRust - Modded on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours and it appears.
How should you read the tags on [Uz/Ru/Kz] #1 UzRust - Modded?
Read off the game's server browser, the tags for [Uz/Ru/Kz] #1 UzRust - Modded are: gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Weekly wipe cycle; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): The server browser files it under East Asia. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join [Uz/Ru/Kz] #1 UzRust - Modded?
Enter client.connect 213.230.109.15:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Its website can be found at https://uzrust.uz/.
