Rust Testserver [DEV MODE]
Offline 213.244.62.17:28015 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 31 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 42 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 11 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Player activity
How does Rust Testserver [DEV MODE] compare with other Rust servers in the rankings?
Over the past seven days, Rust Testserver [DEV MODE] has climbed to #13,043 for player hours, putting it in the top – of all ranked servers.
What is the current population on Rust Testserver [DEV MODE]?
At the moment Rust Testserver [DEV MODE] is offline, having last been seen 45 days 9 hours ago.
Server rules
What is the current map on Rust Testserver [DEV MODE]?
The map on Rust Testserver [DEV MODE] is procedural, produced by the game.
What are the rules on Rust Testserver [DEV MODE], and what settings does it run?
No gather rate appears in the name of Rust Testserver [DEV MODE]. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Rust Testserver [DEV MODE] based?
There is no region published for Rust Testserver [DEV MODE]. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 213.244.62.17:28015 is its address.
How reliable is Rust Testserver [DEV MODE], and is it currently online?
The current status for Rust Testserver [DEV MODE] is offline, last seen 45 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust Testserver [DEV MODE] operate?
Rust network protocol 2633 and build 163794 on Windows is what Rust Testserver [DEV MODE] runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Rust Testserver [DEV MODE] wipe, and at what times?
There are too few of Rust Testserver [DEV MODE]'s wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 45 days 22 hours have passed since this world was made.
Server tags
On Rust Wipe Tracker, which lists and filters is Rust Testserver [DEV MODE] part of?
These Rust Wipe Tracker lists take Rust Testserver [DEV MODE]: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Rust Testserver [DEV MODE]?
The game's server browser picks up these Rust Testserver [DEV MODE] tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join Rust Testserver [DEV MODE]?
Enter client.connect 213.244.62.17:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.