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Network live 11,733 servers online 63,580 players aboard 197 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RustMapEdit map test (not for play)

Offline 213.246.39.157:27116 checked 10d ago

Tracking number · connect
Wipe progress · wiped 10d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 2 players now 0% full
07-day averagepeak –
#15,310ranktop 70%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 19 Oct, 07:36 UTC 08:36 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 495 on average 109 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 124 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average 455 / 575
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average 26 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 534 / 650
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average 439 / 525
Help desk

Quick answers

From the figures on this page.

Population

Where does RustMapEdit map test (not for play) place among Rust servers?

Over the past seven days, RustMapEdit map test (not for play) has climbed to #15,310 for player hours, putting it in the top 70% of all ranked servers.

Is RustMapEdit map test (not for play) busy at the moment?

At the moment RustMapEdit map test (not for play) is offline, having last been seen 10 days 14 hours ago.

Rules and settings

Which map is active on RustMapEdit map test (not for play)?

The game generates the procedural map on RustMapEdit map test (not for play) at size 3,000 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.

What settings and rules should you know for RustMapEdit map test (not for play)?

You will not find a gather rate in the name of RustMapEdit map test (not for play). 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of RustMapEdit map test (not for play)?

You will find no region published by RustMapEdit map test (not for play). A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 213.246.39.157:27116.

How reliable is RustMapEdit map test (not for play), and is it currently online?

The current status for RustMapEdit map test (not for play) is offline, last seen 10 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 15 October 2026.

On what Rust version does RustMapEdit map test (not for play) operate?

Rust network protocol 2634 and build 167781 on Linux is what RustMapEdit map test (not for play) runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What happens on RustMapEdit map test (not for play) when wipe day arrives?

At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak.

How often does RustMapEdit map test (not for play) wipe, and at what times?

To tell its rhythm we would need more of RustMapEdit map test (not for play)'s wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 10 days 16 hours have passed since this world was made.

Tags and filters

Where does RustMapEdit map test (not for play) appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take RustMapEdit map test (not for play): Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RustMapEdit map test (not for play)?

gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set are the tags RustMapEdit map test (not for play) publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join RustMapEdit map test (not for play)?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 213.246.39.157:27116.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.