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Network live 11,626 servers online 31,131 players aboard 70 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked

Online EU · fra 213.32.25.216:28515 checked 13m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 2
#11,254ranktop 51% · #2354 in EU
6d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5206:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.2 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 22:28 UTC 23:28 UK · 6d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 20 Oct, 09:58 UTC 10:58 UK · 8d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.5 days
    Players before
    0
  3. Thu 1 Oct, 18:48 UTC FW 19:48 UK · 27d ago
    Force wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    18.6 days
    Players before
    0
  4. Wed 23 Sep, 15:05 UTC 16:05 UK · 35d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    8.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, BEU · groups of 5 · 4 on average 2 / 120
  2. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 723 on average 301 / 300
  3. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average 81 / 400
  4. RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average 14 / 400
  5. BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯEU · groups of 5 · 1e+06x · weekly · 76 on average 5 / 200
  6. R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average 7 / 400
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked against other Rust servers?

On player hours over the last seven days, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked ranks #11,254 overall and #2,354 in Europe, in the top 51% of all ranked servers.

How many players are on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked right now?

Checking now: 0 players on 50 slots at [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked. Averaged over the past week: 0 players, peaking at 2. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 2 players.

Rules and settings

On what map does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked take place?

The game generates the procedural map on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked at size 4,000 with seed 1337. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: discord.heatline.gg.

Which settings and rules apply on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

The name of [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked gives no gather rate. 5 players is the most a group can hold. You get minigames & battle royale here, battle royale, parkour, Bedwars and arenas. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Its EU tag puts [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked in Europe, and the region code is fra. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 213.32.25.216:28515.

What is the performance like on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

The 48-hour average for server fps stands at 256, never dipping below 256. Buildings, deployables and all the rest of the world pushed its entity count as high as 1,321. 3,675 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked up, and how good is its uptime?

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is up and online at the moment. The uptime it reports puts its last restart at about 6 days 4 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked operate?

The version on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What happens on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked when wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 50% of recent wipes. Where that did not hold, it dropped below half by day 2.

How often does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked wipe, and at what times?

No next wipe can be predicted for [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 6 days 6 hours.

Tags and filters

Where does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked appear across the Rust Wipe Tracker lists and filters?

You will find [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked on the following Rust Wipe Tracker lists: Rust servers in Europe, Modded Rust servers and Aim training servers, live. On the server list, apply Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it appears.

What is the meaning of the server tags on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts5 (Group limit): The team limit is 5; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rfra (Region code): Region code: fra; ^e (Minigames): Parkour, Bedwars, arenas and more minigames; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): In the server browser it appears under Europe are the tags [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 213.32.25.216:28515. You will find its website at https://heatline.gg.

Server tags

what each one means

Published as mp50,ptrak,$rfra,v2635,^e,^d,EU,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players It holds 50 slots.
ts5
Group limit The team limit is 5.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rfra
Region code Region code: fra.

Gameplay

^e
Minigames Parkour, Bedwars, arenas and more minigames.
^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.