DeepSea Algorithm Test
Offline 213.34.226.146:28015 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 521 / 525
- Rustoria.co - EU East Long 387 / 450
- Rusty Moose |EU Main| 45 / 250
- Rustoria.co - EU Main 49 / 250
- Rustafied.com - EU Friday 52 / 100
- Rustoria.co - EU East Medium 167 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of DeepSea Algorithm Test against other Rust servers?
In the top 61% of all ranked servers sits DeepSea Algorithm Test, at #14,087 on hours played over seven days.
Is DeepSea Algorithm Test busy at the moment?
At the moment DeepSea Algorithm Test is offline, having last been seen 33 days 14 hours ago.
Server rules
Which map is active on DeepSea Algorithm Test?
The map on DeepSea Algorithm Test is procedural, produced by the game.
What are the rules on DeepSea Algorithm Test, and what settings does it run?
The name of DeepSea Algorithm Test gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of DeepSea Algorithm Test?
No region is published by DeepSea Algorithm Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 213.34.226.146:28015.
What is the uptime of DeepSea Algorithm Test, and is it online?
Offline for now: DeepSea Algorithm Test was last seen 33 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 25 September 2026.
On what Rust version does DeepSea Algorithm Test operate?
Rust network protocol 2633 and build 165217 on Windows is what DeepSea Algorithm Test runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does DeepSea Algorithm Test wipe, and at what times?
Its rhythm cannot yet be told: too few of DeepSea Algorithm Test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 33 days 15 hours have passed since this world was made.
Tags and filters
Where does DeepSea Algorithm Test appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take DeepSea Algorithm Test: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on DeepSea Algorithm Test?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags DeepSea Algorithm Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to DeepSea Algorithm Test?
Enter client.connect 213.34.226.146:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.