RustRelay Test
Offline 213.49.95.17:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 237 / 275
- Rustoria.co - EU East Long 162 / 200
- Rusty Moose |EU Main| 28 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 34 / 100
- Rustoria.co - EU East Medium 45 / 200
Quick answers
From the figures on this page.
Population
Where does RustRelay Test place among Rust servers?
Over the past seven days, RustRelay Test has climbed to #15,490 for player hours, putting it in the top 70% of all ranked servers.
Is RustRelay Test busy at the moment?
At the moment RustRelay Test is offline, having last been seen 35 days 11 hours ago.
Server rules
What is the current map on RustRelay Test?
A procedural map, generated by the game, is what RustRelay Test runs.
Which settings and rules apply on RustRelay Test?
The name of RustRelay Test gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Server details
In which region is RustRelay Test based?
There is no region published for RustRelay Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 213.49.95.17:28015 is its address.
What is the uptime of RustRelay Test, and is it online?
Offline for now: RustRelay Test was last seen 35 days 11 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 23 September 2026.
On what Rust version does RustRelay Test operate?
On Windows, RustRelay Test runs Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does RustRelay Test wipe, and at what times?
Its rhythm cannot yet be told: too few of RustRelay Test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 35 days 17 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RustRelay Test part of?
These Rust Wipe Tracker lists take RustRelay Test: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on RustRelay Test?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags RustRelay Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join RustRelay Test?
Enter client.connect 213.49.95.17:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.