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Network live 11,830 servers online 75,280 players aboard 224 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

Online 216.105.171.155:28015 checked 12m ago

2x moddedoxide
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 30 players now 0% full
07-day averagepeak 4
#4,928ranktop 22%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75115:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
5wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 03:12 UTC 04:12 UK · 26d ago
    Wipe delivered
    Peak
    5
    Crowd
    –
    Lasted
    running
    Players before
    2
  2. Thu 1 Oct, 18:18 UTC FW 19:18 UK · 27d ago
    Force wipe delivered
    Peak
    5
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 833 on average 799 / 850
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 613 on average 434 / 450
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 376 on average 122 / 150
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 355 on average 205 / 215
  5. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 333 on average 1,023 / 1110
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 316 on average 171 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree against other Rust servers?

Over the past seven days, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree has climbed to #4,928 for player hours, putting it in the top 22% of all ranked servers.

How many players are on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree right now?

Checking now: 0 players on 30 slots at Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Averaged over the past week: 0 players, peaking at 4. The busiest hour over the last 48 hours was 23:00 UTC, averaging 1 players.

Rules and settings

What is the current map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The game generates the procedural map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree at size 4,000 with seed 170709633. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, and what settings does it run?

The name of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree announces 2x gathering. A group holds no more than 10 players. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.

About the server

What is the location of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

No region is published by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 216.105.171.155:28015.

How smoothly does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run?

The 48-hour average for server fps stands at 96, never dipping below 72. The world held as many as 113,504 entities: buildings, deployables and the rest. The highest memory reading was 3,046 MB. Players feel a rising entity count and low fps as lag.

What is the uptime of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree, and is it online?

You can find Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree online at present. About 5 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree using?

Rust network protocol 2635 and build 168909 on Windows is what Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree when wipe day arrives?

The average busiest point of its recent wipes was 5 players. After 0 hours the latest wipe's crowd hit its peak.

How often does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree wipe, and at what times?

To tell its rhythm we would need more of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 26 days 10 hours.

Tags and listings

On Rust Wipe Tracker, which lists and filters is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree part of?

These Rust Wipe Tracker lists take Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: Rust servers with a 2x gather rate and Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

What is the meaning of the server tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Read off the game's server browser, the tags for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree are: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): Slot count: 30; ts10 (Group limit): The team limit is 10; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

How do you connect to Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 216.105.171.155:28015.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players Slot count: 30.
ts10
Group limit The team limit is 10.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.