RustStyle - Pelican
Offline 216.152.156.162:28025 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 111 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 172 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 55 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 24 / 1000
Quick answers
From the figures on this page.
Player count
How does RustStyle - Pelican compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits RustStyle - Pelican, at #15,335 on hours played over seven days.
What is the current population on RustStyle - Pelican?
At the moment RustStyle - Pelican is offline, having last been seen 5 days 21 hours ago. Averaged over the past week: 0 players.
Rules and settings
Which map is active on RustStyle - Pelican?
The game generates the procedural map that RustStyle - Pelican runs.
What are the rules on RustStyle - Pelican, and what settings does it run?
The name of RustStyle - Pelican gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is RustStyle - Pelican based?
No region is published by RustStyle - Pelican. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 216.152.156.162:28025.
What is the uptime of RustStyle - Pelican, and is it online?
RustStyle - Pelican is offline at the moment, with the last sighting 5 days 21 hours ago. 22% is the uptime for the last 7 full days, up for 37 of 168 hours. It was first seen by Rust Wipe Tracker on 20 October 2026.
On what Rust version does RustStyle - Pelican operate?
The version on RustStyle - Pelican is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does RustStyle - Pelican wipe, and at what times?
Its rhythm cannot yet be told: too few of RustStyle - Pelican's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 8 days 20 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RustStyle - Pelican part of?
The Rust Wipe Tracker lists that include RustStyle - Pelican are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RustStyle - Pelican?
Read off the game's server browser, the tags for RustStyle - Pelican are: gmvanilla (Game mode): Vanilla survival gameplay; mp40 (Max players): The server has 40 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join RustStyle - Pelican?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 216.152.156.162:28025.