pllm-test-0
Offline 216.243.220.242:28015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 163 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 184 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75 / 700
- RustSpain.com | EU Main 16 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Player activity
Where does pllm-test-0 place among Rust servers?
A seven-day player-hours count places pllm-test-0 at #15,427: the top 71% of every ranked server.
How many players are on pllm-test-0 right now?
The last sighting of pllm-test-0 was 16 days 11 hours ago; it is offline right now.
Rules and settings
On what map does pllm-test-0 take place?
A procedural map, generated by the game, is what pllm-test-0 runs.
What are the rules on pllm-test-0, and what settings does it run?
You will not find a gather rate in the name of pllm-test-0. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of pllm-test-0?
No region is published by pllm-test-0. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 216.243.220.242:28015.
How reliable is pllm-test-0, and is it currently online?
The current status for pllm-test-0 is offline, last seen 16 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 12 October 2026.
On what Rust version does pllm-test-0 operate?
The version on pllm-test-0 is Rust network protocol 2634 and build 167584, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does pllm-test-0 wipe, and at what times?
To tell its rhythm we would need more of pllm-test-0's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 16 days 12 hours.
Tags and filters
Where does pllm-test-0 appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include pllm-test-0 are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on pllm-test-0?
gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins are the tags pllm-test-0 publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join pllm-test-0?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 216.243.220.242:28015.