pllm-test-1
Offline 216.243.220.242:28115 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 54 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 98 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 96 / 700
- RustSpain.com | EU Main 334 / 350
Quick answers
From the figures on this page.
Player count
Where does pllm-test-1 place among Rust servers?
A seven-day player-hours count places pllm-test-1 at #15,427: the top 71% of every ranked server.
What is the current population on pllm-test-1?
The last sighting of pllm-test-1 was 16 days 20 hours ago; it is offline right now.
Map and rules
Which map is active on pllm-test-1?
The map on pllm-test-1 is procedural, produced by the game.
Which settings and rules apply on pllm-test-1?
You will not find a gather rate in the name of pllm-test-1. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of pllm-test-1?
You will find no region published by pllm-test-1. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 216.243.220.242:28115.
How reliable is pllm-test-1, and is it currently online?
The current status for pllm-test-1 is offline, last seen 16 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 12 October 2026.
On what Rust version does pllm-test-1 operate?
The version on pllm-test-1 is Rust network protocol 2634 and build 167584, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does pllm-test-1 reset its map?
Its rhythm cannot yet be told: too few of pllm-test-1's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 16 days 22 hours have passed since this world was made.
Tags and listings
Where does pllm-test-1 appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take pllm-test-1: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
How should you read the tags on pllm-test-1?
Read off the game's server browser, the tags for pllm-test-1 are: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join pllm-test-1?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 216.243.220.242:28115.