Atlas Hub US Testing
Offline 216.39.240.33:28210 checked 29d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 12:33 UTC · 12:33 UK, in 2d 20h.
Weekly: 7 days after its last wipeWipes
every wipe as a delivery, newest first-
Sun 1 Nov, 12:33 UTC12:33 UK · in 2d 20hNext wipe expected · weekly: 7 days after its last wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the ranking of Atlas Hub US Testing against other Rust servers?
In the top 71% of all ranked servers sits Atlas Hub US Testing, at #16,859 on hours played over seven days.
Is Atlas Hub US Testing busy at the moment?
The last sighting of Atlas Hub US Testing was 29 days 20 hours ago; it is offline right now.
Server rules
What are the rules on Atlas Hub US Testing, and what settings does it run?
The name of Atlas Hub US Testing gives no gather rate. A group holds no more than 30 players. It runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
What location does Atlas Hub US Testing run from?
Its name points to North America, while Atlas Hub US Testing publishes no region tag, and its region code is us1. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 216.39.240.33:28210.
Is Atlas Hub US Testing up, and how good is its uptime?
The current status for Atlas Hub US Testing is offline, last seen 29 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 26 September 2026.
What Rust version is Atlas Hub US Testing using?
The version on Atlas Hub US Testing is Rust network protocol 2633 and build 125476, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does Atlas Hub US Testing reset its map?
This next-wipe estimate for Atlas Hub US Testing is based on weekly: 7 days after its last wipe. Sunday 1 November at 12:33 UTC is when its next wipe is due. You are playing a world created 480 days 3 hours. Its tags give a wipe schedule of once a week.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Atlas Hub US Testing part of?
The Rust Wipe Tracker lists that include Atlas Hub US Testing are: Modded Rust servers, Aim training servers, live, Rust battlefield servers, Rust build servers, Creative Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Weekly ^w, Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it appears.
How should you read the tags on Atlas Hub US Testing?
The game's server browser picks up these Atlas Hub US Testing tags: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Team size caps at 30; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs125476 (Build): The game build is 125476; ptrak (Networking): Standard network layer here: RakNet; $rus1 (Region code): Region code: us1; ^w (Weekly): A wipe every week; ^c (Creative): A sandbox where you build what you like and skip gathering; ^e (Minigames): Parkour, Bedwars, arenas and more minigames; ^d (Combat training): Practise aim and PvP, with loot given to you; ^i (Battlefield): PvP is fast, with kits and boosted rates; ^j (Battle royale): Fight and loot as the zone contracts; ^k (Build server): Base design and practice; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; US (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; rustmaps (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Atlas Hub US Testing?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 216.39.240.33:28210.