Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 36m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Wednesday 4 November, 00:36 UTC · 00:36 UK, in 4d 23h.
Every 5 days 3 hours · medium confidenceComing wipes
- 4d 23hWed 4 Nov, 00:36 UTC00:36 UK
- 6d 17hThu 5 Nov, 19:00 UTC19:00 UKFW
- 10d 1hMon 9 Nov, 03:06 UTC03:06 UK
- 15d 4hSat 14 Nov, 05:36 UTC05:36 UK
- 20d 6hThu 19 Nov, 08:06 UTC08:06 UK
- 25d 9hTue 24 Nov, 10:36 UTC10:36 UK
- 30d 11hSun 29 Nov, 13:06 UTC13:06 UK
- 34d 17hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 4 Nov, 00:36 UTC00:36 UK · in 4d 23hNext wipe expected · every 5 days 3 hours
-
Thu 29 Oct, 22:06 UTC 22:06 UK · 2h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 25 Oct, 00:55 UTC 01:55 UK · 5d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 4.9 days
- Players before
- 0
-
Mon 19 Oct, 17:13 UTC 18:13 UK · 10d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.3 days
- Players before
- 0
-
Wed 14 Oct, 14:43 UTC 15:43 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.1 days
- Players before
- 0
-
Thu 8 Oct, 15:24 UTC 16:24 UK · 21d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 6 days
- Players before
- 1
-
Wed 7 Oct, 19:03 UTC 20:03 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Mon 5 Oct, 14:48 UTC 15:48 UK · 24d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.2 days
- Players before
- 0
-
Mon 5 Oct, 02:29 UTC 03:29 UK · 24d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
-
Thu 1 Oct, 18:03 UTC FW 19:03 UK · 28d agoForce wipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.4 days
- Players before
- 0
-
Wed 30 Sep, 21:51 UTC 22:51 UK · 29d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Show all 14 wipes
-
Fri 25 Sep, 21:19 UTC 22:19 UK · 34d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 5 days
- Players before
- 0
-
Mon 21 Sep, 19:54 UTC 20:54 UK · 38d agoWipe delivered
- Peak
- 4
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 0
-
Sun 20 Sep, 15:25 UTC 16:25 UK · 39d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
-
Mon 14 Sep, 14:20 UTC 15:20 UK · 45d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 3
- Lasted
- 6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 21 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 36 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 10 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 44 / 700
- RustSpain.com | EU Main 182 / 215
Quick answers
From the figures on this page.
Player count
How does Zombie Land - TEST 1 compare with other Rust servers in the rankings?
In the top 37% of all ranked servers sits Zombie Land - TEST 1, at #8,154 on hours played over seven days.
How many players are on Zombie Land - TEST 1 right now?
Checking now: 0 players on 50 slots at Zombie Land - TEST 1. The seven-day figures show an average of 0 players and a peak of 2. Over the last 48 hours, the peak hour came at 15:00 UTC with an average of 1 players.
Rules and settings
What is the current map on Zombie Land - TEST 1?
Generated by the game with seed 1337, the procedural map on Zombie Land - TEST 1 is size 4,096. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Map.
What are the rules on Zombie Land - TEST 1, and what settings does it run?
You will not find a gather rate in the name of Zombie Land - TEST 1. A group holds no more than 14 players. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Zombie Land - TEST 1 based?
There is no region published for Zombie Land - TEST 1, and its region code is us4. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 216.39.241.162:28025 is its address.
How smoothly does Zombie Land - TEST 1 run?
Averaged over the last 48 hours, server fps was 20, with a low of 20. Buildings, deployables and all the rest of the world pushed its entity count as high as 115,738. The highest memory reading was 4,283 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of Zombie Land - TEST 1, and is it online?
You can find Zombie Land - TEST 1 online at present. About 55 minutes ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Zombie Land - TEST 1 using?
The version on Zombie Land - TEST 1 is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on Zombie Land - TEST 1?
The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 50% of recent wipes. Where that did not hold, it dropped below half by day 3.
How often does Zombie Land - TEST 1 wipe, and at what times?
The recent gap between wipes at Zombie Land - TEST 1 is about 4.1 days. You can expect its next wipe on Wednesday 4 November at 00:36 UTC. 2 hours have passed since this world was made.
Tags and listings
Where does Zombie Land - TEST 1 appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Zombie Land - TEST 1 are: Modded Rust servers and Rust zombie servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Who is behind Zombie Land - TEST 1?
One operator most likely runs these: Zombie Land - TEST 1 publishes a zombieland.io hostname, as do 2 other servers we track.
How should you read the tags on Zombie Land - TEST 1?
The game's server browser picks up these Zombie Land - TEST 1 tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts14 (Group limit): Teams are limited to 14 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $rus4 (Region code): Region code: us4; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Zombie Land - TEST 1?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 216.39.241.162:28025. You will find its website at http://Zombieland.io.