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Network live 11,706 servers online 60,014 players aboard 128 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 36m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 2h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Wed 4 Nov, 00:36 UK Wed 4 Nov, 00:36 UTC in 4d 23h · medium confidence
0/ 50 players now 0% full
07-day averagepeak 2
#8,154ranktop 37%
2h agolast wipeno schedule published
4d 23hnext wipeWed 4 Nov, 00:36 UTC
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75102:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 22:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152002:0011:0021:0005:0014:0023:00Wiped Thu 29 Oct, 22:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap
Next delivery expected

Next wipe Wednesday 4 November, 00:36 UTC · 00:36 UK, in 4d 23h.

Every 5 days 3 hours · medium confidence
4.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

Coming wipes

  1. 4d 23hWed 4 Nov, 00:36 UTC00:36 UK
  2. 6d 17hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 10d 1hMon 9 Nov, 03:06 UTC03:06 UK
  4. 15d 4hSat 14 Nov, 05:36 UTC05:36 UK
  5. 20d 6hThu 19 Nov, 08:06 UTC08:06 UK
  6. 25d 9hTue 24 Nov, 10:36 UTC10:36 UK
  7. 30d 11hSun 29 Nov, 13:06 UTC13:06 UK
  8. 34d 17hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 4 Nov, 00:36 UTC00:36 UK · in 4d 23h
    Next wipe expected · every 5 days 3 hours
  2. Thu 29 Oct, 22:06 UTC 22:06 UK · 2h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Sun 25 Oct, 00:55 UTC 01:55 UK · 5d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    4.9 days
    Players before
    0
  4. Mon 19 Oct, 17:13 UTC 18:13 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    5.3 days
    Players before
    0
  5. Wed 14 Oct, 14:43 UTC 15:43 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    5.1 days
    Players before
    0
  6. Thu 8 Oct, 15:24 UTC 16:24 UK · 21d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    6 days
    Players before
    1
  7. Wed 7 Oct, 19:03 UTC 20:03 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  8. Mon 5 Oct, 14:48 UTC 15:48 UK · 24d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    2.2 days
    Players before
    0
  9. Mon 5 Oct, 02:29 UTC 03:29 UK · 24d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  10. Thu 1 Oct, 18:03 UTC FW 19:03 UK · 28d ago
    Force wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.4 days
    Players before
    0
  11. Wed 30 Sep, 21:51 UTC 22:51 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
Show all 14 wipes
  1. Fri 25 Sep, 21:19 UTC 22:19 UK · 34d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    5 days
    Players before
    0
  2. Mon 21 Sep, 19:54 UTC 20:54 UK · 38d ago
    Wipe delivered
    Peak
    4
    Crowd
    held half
    Lasted
    4.1 days
    Players before
    0
  3. Sun 20 Sep, 15:25 UTC 16:25 UK · 39d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  4. Mon 14 Sep, 14:20 UTC 15:20 UK · 45d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 3
    Lasted
    6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 132 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average 36 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 10 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average 44 / 700
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Help desk

Quick answers

From the figures on this page.

Player count

How does Zombie Land - TEST 1 compare with other Rust servers in the rankings?

In the top 37% of all ranked servers sits Zombie Land - TEST 1, at #8,154 on hours played over seven days.

How many players are on Zombie Land - TEST 1 right now?

Checking now: 0 players on 50 slots at Zombie Land - TEST 1. The seven-day figures show an average of 0 players and a peak of 2. Over the last 48 hours, the peak hour came at 15:00 UTC with an average of 1 players.

Rules and settings

What is the current map on Zombie Land - TEST 1?

Generated by the game with seed 1337, the procedural map on Zombie Land - TEST 1 is size 4,096. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Map.

What are the rules on Zombie Land - TEST 1, and what settings does it run?

You will not find a gather rate in the name of Zombie Land - TEST 1. A group holds no more than 14 players. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In which region is Zombie Land - TEST 1 based?

There is no region published for Zombie Land - TEST 1, and its region code is us4. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 216.39.241.162:28025 is its address.

How smoothly does Zombie Land - TEST 1 run?

Averaged over the last 48 hours, server fps was 20, with a low of 20. Buildings, deployables and all the rest of the world pushed its entity count as high as 115,738. The highest memory reading was 4,283 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

What is the uptime of Zombie Land - TEST 1, and is it online?

You can find Zombie Land - TEST 1 online at present. About 55 minutes ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is Zombie Land - TEST 1 using?

The version on Zombie Land - TEST 1 is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What should you expect from wipe day on Zombie Land - TEST 1?

The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 50% of recent wipes. Where that did not hold, it dropped below half by day 3.

How often does Zombie Land - TEST 1 wipe, and at what times?

The recent gap between wipes at Zombie Land - TEST 1 is about 4.1 days. You can expect its next wipe on Wednesday 4 November at 00:36 UTC. 2 hours have passed since this world was made.

Tags and listings

Where does Zombie Land - TEST 1 appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Zombie Land - TEST 1 are: Modded Rust servers and Rust zombie servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who is behind Zombie Land - TEST 1?

One operator most likely runs these: Zombie Land - TEST 1 publishes a zombieland.io hostname, as do 2 other servers we track.

How should you read the tags on Zombie Land - TEST 1?

The game's server browser picks up these Zombie Land - TEST 1 tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts14 (Group limit): Teams are limited to 14 players; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $rus4 (Region code): Region code: us4; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join Zombie Land - TEST 1?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 216.39.241.162:28025. You will find its website at http://Zombieland.io.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players It holds 50 slots.
ts14
Group limit Teams are limited to 14 players.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$rus4
Region code Region code: us4.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.