your_server_name
Offline 217.107.106.158:28015 checked 29d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 463 / 475
- Rustoria.co - EU East Long 399 / 375
- Rusty Moose |EU Main| 51 / 250
- Rustoria.co - EU Main 35 / 250
- Rustafied.com - EU Friday 53 / 100
- Rustoria.co - EU East Medium 152 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of your_server_name against other Rust servers?
A seven-day player-hours count places your_server_name at #16,032: the top 67% of every ranked server.
Is your_server_name busy at the moment?
At the moment your_server_name is offline, having last been seen 29 days 11 hours ago.
Map and rules
On what map does your_server_name take place?
The game generates the procedural map that your_server_name runs.
What settings and rules should you know for your_server_name?
No gather rate appears in the name of your_server_name. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. VAC, Valve's anti-cheat, is switched on.
Server details
What location does your_server_name run from?
There is no region published for your_server_name. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 217.107.106.158:28015 is its address.
Is your_server_name up, and how good is its uptime?
The current status for your_server_name is offline, last seen 29 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 29 September 2026.
What Rust version is your_server_name using?
The version on your_server_name is Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does your_server_name wipe, and at what times?
Its rhythm cannot yet be told: too few of your_server_name's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 31 days 16 hours have passed since this world was made.
Server tags
Where does your_server_name appear across the Rust Wipe Tracker lists and filters?
You will find your_server_name on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on your_server_name?
gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags your_server_name publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join your_server_name?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 217.107.106.158:28015.