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Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Online 217.114.180.19:28015 checked 11m ago

2x biweekly wipes vanillamoddedoxide
Tracking number · connect
Wipe progress · wiped 13d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 29 Oct, 19:08 UK Thu 29 Oct, 19:08 UTC in 1h · low confidence
1/ 200 players now 0% full
07-day averagepeak 3
#4,420ranktop 20%
13d agolast wipebiweekly schedule
1hnext wipeThu 29 Oct, 19:08 UTC
Delivery history

Players, performance and rank

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Thursday 29 October, 19:08 UTC · 19:08 UK, in 1h.

Its biweekly schedule tag · low confidence
13.9 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3.5

Coming wipes

  1. 1hThu 29 Oct, 19:08 UTC19:08 UK
  2. 7d 1hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 14d 1hThu 12 Nov, 19:08 UTC19:08 UK
  4. 28d 1hThu 26 Nov, 19:08 UTC19:08 UK
  5. 35d 1hThu 3 Dec, 19:00 UTC19:00 UKFW
  6. 42d 1hThu 10 Dec, 19:08 UTC19:08 UK

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 29 Oct, 19:08 UTC19:08 UK · in 1h
    Next wipe expected · its biweekly schedule tag
  2. Thu 15 Oct, 19:08 UTC 20:08 UK · 13d ago
    Wipe delivered
    Peak
    4
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Thu 1 Oct, 19:10 UTC FW 20:10 UK · 27d ago
    Force wipe delivered
    Peak
    3
    Crowd
    halved by day 6
    Lasted
    14 days
    Players before
    0
  4. Fri 18 Sep, 02:16 UTC 03:16 UK · 41d ago
    Wipe delivered
    Peak
    4
    Crowd
    halved by day 1
    Lasted
    13.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Medium | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · biweekly · 134 on average 1,172 / 250
  2. ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10EU · groups of 10+ · 2x · biweekly · 52 on average 30 / 200
  3. PROSTOJ #6 | Ресурсы x2 | Компоненты x1EU · groups of 8+ · 2x · biweekly · 50 on average 10 / 200
  4. Magic Rust #22 — Vanilla 2x (Biweekly) | PyccкийEU · groups of 150+ · 2x · biweekly · 37 on average 12 / 200
  5. РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2xEU · groups of 300+ · 2x · biweekly · 37 on average 563 / 600
  6. Россия | Классика X2 | IMBA RUST 23.10EU · groups of 100+ · 2x · biweekly · 31 on average 14 / 200
Help desk

Quick answers

From the figures on this page.

Player count

How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits compare with other Rust servers in the rankings?

Over the past seven days, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits has climbed to #4,420 for player hours, putting it in the top 20% of all ranked servers.

What is the current population on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The current count is 1 players on 200 slots for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits. The seven-day figures show an average of 0 players and a peak of 3. The busiest hour over the last 48 hours was 16:00 UTC, averaging 3 players.

Server rules

On what map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits take place?

Generated by the game with seed 1739618184, the procedural map on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is size 4,900. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

You get 2x gather on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, going by its name. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. The vanilla label is one it applies to itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, the anti-cheat from Valve, is active.

Server details

In which region is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits based?

No region tag comes from [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, but the name points to Europe. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 217.114.180.19:28015.

Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits perform well?

The 48-hour average for server fps stands at 200, never dipping below 169. Buildings, deployables and all the rest of the world pushed its entity count as high as 154,485. The highest memory reading was 4,824 MB. Players feel a rising entity count and low fps as lag.

What is the uptime of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, and is it online?

You can find [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online at present. The uptime it reports puts its last restart at about 16 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits operate?

Rust network protocol 2635 and build 168909 on Linux is what [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits handle its wipe days?

At their busiest, its recent wipes drew an average of 4 players. 47 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 3.5.

When does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe? What schedule does it follow?

Since the record holds too few of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits's wipes to confirm the schedule, the prediction goes by its tag. Thursday 29 October at 19:08 UTC is when its next wipe is due. The world it is running was made 13 days 22 hours. In its tags it posts a wipe every two weeks.

Tags and listings

On Rust Wipe Tracker, which lists and filters is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits part of?

The Rust Wipe Tracker lists that include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits are: Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you read the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The game's server browser picks up these [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits tags: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): It holds 200 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Enter client.connect 217.114.180.19:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players It holds 200 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.