TroubleChute
Offline 217.142.31.170:28015 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 295 / 300
- Rustoria.co - EU East Long 256 / 250
- Rusty Moose |EU Main| 27 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 38 / 100
- Rustoria.co - EU East Medium 123 / 200
Quick answers
From the figures on this page.
Player activity
How does TroubleChute compare with other Rust servers in the rankings?
A seven-day player-hours count places TroubleChute at #13,349: the top – of every ranked server.
How many players are on TroubleChute right now?
The last sighting of TroubleChute was 42 days 21 hours ago; it is offline right now.
Rules and settings
Which map is active on TroubleChute?
The map on TroubleChute is procedural, produced by the game.
What are the rules on TroubleChute, and what settings does it run?
No gather rate appears in the name of TroubleChute. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does TroubleChute run from?
You will find no region published by TroubleChute. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 217.142.31.170:28015.
Is TroubleChute up, and how good is its uptime?
Offline for now: TroubleChute was last seen 42 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 16 September 2026.
What Rust version is TroubleChute using?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does TroubleChute reset its map?
To tell its rhythm we would need more of TroubleChute's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 42 days 23 hours have passed since this world was made.
Server tags
Where does TroubleChute appear across the Rust Wipe Tracker lists and filters?
You will find TroubleChute on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on TroubleChute?
The game's server browser picks up these TroubleChute tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join TroubleChute?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 217.142.31.170:28015.