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Network live 11,647 servers online 49,596 players aboard 107 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

[TEST] Dev Server

Offline 217.154.121.4:28015 checked 9d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 10d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak –
#15,256ranktop 69%
10d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct10 Oct15 Oct20 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 17 Oct, 23:10 UTC 00:10 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 17 Oct, 16:45 UTC 17:45 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  3. Fri 16 Oct, 21:07 UTC 22:07 UK · 11d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  4. Thu 15 Oct, 18:17 UTC 19:17 UK · 12d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  5. Fri 2 Oct, 20:54 UTC 21:54 UK · 25d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.9 days
    Players before
    1
  6. Thu 1 Oct, 20:09 UTC FW 21:09 UK · 26d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  7. Wed 30 Sep, 19:07 UTC 20:07 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 158 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average 124 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 185 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 93 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 5 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 40 / 1000
Help desk

Quick answers

From the figures on this page.

Population

How does [TEST] Dev Server compare with other Rust servers in the rankings?

Over the past seven days, [TEST] Dev Server has climbed to #15,256 for player hours, putting it in the top 69% of all ranked servers.

Is [TEST] Dev Server busy at the moment?

The last sighting of [TEST] Dev Server was 9 days 13 hours ago; it is offline right now.

Rules and settings

Which settings and rules apply on [TEST] Dev Server?

You will not find a gather rate in the name of [TEST] Dev Server. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Operator and location

What location does [TEST] Dev Server run from?

You will find no region published by [TEST] Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 217.154.121.4:28015 is its address.

What is the uptime of [TEST] Dev Server, and is it online?

[TEST] Dev Server is offline at the moment, with the last sighting 9 days 13 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 30 September 2026.

On what Rust version does [TEST] Dev Server operate?

Rust network protocol 2634 and build 167781 on Linux is what [TEST] Dev Server runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does [TEST] Dev Server handle its wipe days?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 1.

On what schedule does [TEST] Dev Server reset its map?

[TEST] Dev Server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 10 days 10 hours have passed since this world was made.

Server tags

Where does [TEST] Dev Server appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include [TEST] Dev Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

What is the meaning of the server tags on [TEST] Dev Server?

gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags [TEST] Dev Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What steps do you take to join [TEST] Dev Server?

Enter client.connect 217.154.121.4:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.