Rust Tournaments | TEST
Offline 217.154.251.167:28015 checked 28d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 147 / 250
- Rustoria.co - EU East Long 125 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 17 / 250
- Rustafied.com - EU Friday 13 / 100
- Rustoria.co - EU East Medium 41 / 200
Quick answers
From the figures on this page.
Player count
How does Rust Tournaments | TEST compare with other Rust servers in the rankings?
A seven-day player-hours count places Rust Tournaments | TEST at #16,842: the top 70% of every ranked server.
Is Rust Tournaments | TEST busy at the moment?
At the moment Rust Tournaments | TEST is offline, having last been seen 28 days 22 hours ago.
Rules and settings
Which map is active on Rust Tournaments | TEST?
The game generates the procedural map that Rust Tournaments | TEST runs.
Which settings and rules apply on Rust Tournaments | TEST?
No gather rate appears in the name of Rust Tournaments | TEST. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Rust Tournaments | TEST based?
No region is published by Rust Tournaments | TEST. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 217.154.251.167:28015.
Is Rust Tournaments | TEST up, and how good is its uptime?
The current status for Rust Tournaments | TEST is offline, last seen 28 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Rust Tournaments | TEST using?
Rust network protocol 2632 and build 161125 on Linux is what Rust Tournaments | TEST runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does Rust Tournaments | TEST wipe? What schedule does it follow?
To tell its rhythm we would need more of Rust Tournaments | TEST's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 71 days 13 hours.
Tags and filters
Where does Rust Tournaments | TEST appear across the Rust Wipe Tracker lists and filters?
You will find Rust Tournaments | TEST on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Rust Tournaments | TEST?
The game's server browser picks up these Rust Tournaments | TEST tags: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Rust Tournaments | TEST?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 217.154.251.167:28015.