4Netplayers Rust Server
Offline 217.160.158.24:26100 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 401 / 400
- Rustoria.co - EU East Long 338 / 350
- Rusty Moose |EU Main| 36 / 250
- Rustoria.co - EU Main 35 / 250
- Rustafied.com - EU Friday 46 / 100
- Rustoria.co - EU East Medium 150 / 200
Quick answers
From the figures on this page.
Population
Where does 4Netplayers Rust Server place among Rust servers?
In the top 71% of all ranked servers sits 4Netplayers Rust Server, at #15,336 on hours played over seven days.
How many players are on 4Netplayers Rust Server right now?
At the moment 4Netplayers Rust Server is offline, having last been seen 15 days 18 hours ago.
Rules and settings
On what map does 4Netplayers Rust Server take place?
Generated by the game with seed 1234567890, the procedural map on 4Netplayers Rust Server is size 4,000. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does 4Netplayers Rust Server run from?
You will find no region published by 4Netplayers Rust Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 217.160.158.24:26100.
Is 4Netplayers Rust Server up, and how good is its uptime?
Offline for now: 4Netplayers Rust Server was last seen 15 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 12 October 2026.
On what Rust version does 4Netplayers Rust Server operate?
Rust network protocol 2634 and build 167584 on Linux is what 4Netplayers Rust Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does 4Netplayers Rust Server wipe, and at what times?
There are too few of 4Netplayers Rust Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 16 days 12 hours.
Server tags
Where does 4Netplayers Rust Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include 4Netplayers Rust Server are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on 4Netplayers Rust Server?
Read off the game's server browser, the tags for 4Netplayers Rust Server are: gmvanilla (Game mode): Survival in vanilla form; mp16 (Max players): The server has 16 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join 4Netplayers Rust Server?
Enter client.connect 217.160.158.24:26100 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.