DEV SERVER
Offline 217.182.64.17:25584 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 41 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 38 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 15 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Player activity
How does DEV SERVER compare with other Rust servers in the rankings?
A seven-day player-hours count places DEV SERVER at #9,888: the top 44% of every ranked server.
How many players are on DEV SERVER right now?
At the moment DEV SERVER is offline, having last been seen 3 days 12 hours ago. Averaged over the past week: 0 players, peaking at 1.
Rules and settings
Which map is active on DEV SERVER?
Size 3,000 and seed 1347 define the procedural map DEV SERVER runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on DEV SERVER, and what settings does it run?
You will not find a gather rate in the name of DEV SERVER. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of DEV SERVER?
There is no region published for DEV SERVER. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 217.182.64.17:25584 is its address.
What is the uptime of DEV SERVER, and is it online?
The current status for DEV SERVER is offline, last seen 3 days 12 hours ago. 8% is the uptime for the last 7 full days, up for 14 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 17 October 2026.
What Rust version is DEV SERVER using?
On Linux, DEV SERVER runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does DEV SERVER wipe, and at what times?
Its rhythm cannot yet be told: too few of DEV SERVER's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 11 days 15 hours.
Server tags
Where does DEV SERVER appear in Rust Wipe Tracker lists and filters?
You will find DEV SERVER on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on DEV SERVER?
The game's server browser picks up these DEV SERVER tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join DEV SERVER?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 217.182.64.17:25584.