MiniCore Dev
Offline 217.217.244.32:28015 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 99 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 108 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 44 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 17 / 1000
Quick answers
From the figures on this page.
Player activity
How does MiniCore Dev compare with other Rust servers in the rankings?
Over the past seven days, MiniCore Dev has climbed to #14,631 for player hours, putting it in the top 63% of all ranked servers.
How many players are on MiniCore Dev right now?
At the moment MiniCore Dev is offline, having last been seen 26 days 7 hours ago.
Server rules
Which map is active on MiniCore Dev?
The game generates the procedural map that MiniCore Dev runs.
Which settings and rules apply on MiniCore Dev?
The name of MiniCore Dev gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
Operator and location
What is the location of MiniCore Dev?
No region is published by MiniCore Dev. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 217.217.244.32:28015 is its address.
What is the uptime of MiniCore Dev, and is it online?
The current status for MiniCore Dev is offline, last seen 26 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 1 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is MiniCore Dev using?
Rust network protocol 2634 and build 166494 on Windows is what MiniCore Dev runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does MiniCore Dev wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of MiniCore Dev's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 26 days 10 hours.
Server tags
Where does MiniCore Dev appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take MiniCore Dev: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on MiniCore Dev?
The game's server browser picks up these MiniCore Dev tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join MiniCore Dev?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 217.217.244.32:28015.