Rip_Was Test Server
Offline 217.235.33.249:28015 checked 41d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 186 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 179 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 91 / 700
- RustSpain.com | EU Main 284 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 236 / 700
Quick answers
From the figures on this page.
Player count
Where does Rip_Was Test Server place among Rust servers?
Over the past seven days, Rip_Was Test Server has climbed to #13,264 for player hours, putting it in the top – of all ranked servers.
Is Rip_Was Test Server busy at the moment?
At the moment Rip_Was Test Server is offline, having last been seen 41 days 20 hours ago.
Map and rules
What is the current map on Rip_Was Test Server?
A procedural map, generated by the game, is what Rip_Was Test Server runs.
Which settings and rules apply on Rip_Was Test Server?
You will not find a gather rate in the name of Rip_Was Test Server. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is Rip_Was Test Server based?
There is no region published for Rip_Was Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 217.235.33.249:28015 is its address.
What is the uptime of Rip_Was Test Server, and is it online?
Rip_Was Test Server is offline at the moment, with the last sighting 41 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Rip_Was Test Server using?
The version on Rip_Was Test Server is Rust network protocol 2633 and build 163207, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does Rip_Was Test Server wipe, and at what times?
There are too few of Rip_Was Test Server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 51 days.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Rip_Was Test Server part of?
The Rust Wipe Tracker lists that include Rip_Was Test Server are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rip_Was Test Server?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Rip_Was Test Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What steps do you take to join Rip_Was Test Server?
Enter client.connect 217.235.33.249:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.