Test
Offline 217.60.240.126:25570 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 1 Oct, 17:32 UTC FW 18:32 UK · 28d agoForce wipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 28 Sep, 17:53 UTC 18:53 UK · 31d agoWipe delivered
- Peak
- 4
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 0
-
Sun 13 Sep, 12:14 UTC 13:14 UK · 46d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 15.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 144 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 196 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 90 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 226 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Population
Where does Test place among Rust servers?
Over the past seven days, Test has climbed to #15,917 for player hours, putting it in the top 69% of all ranked servers.
How many players are on Test right now?
The last sighting of Test was 27 days 9 hours ago; it is offline right now.
Map and rules
Which map is active on Test?
A procedural map, generated by the game, is what Test runs.
Which settings and rules apply on Test?
No gather rate appears in the name of Test. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Test run from?
No region is published by Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 217.60.240.126:25570.
What is the uptime of Test, and is it online?
The current status for Test is offline, last seen 27 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Test operate?
The version on Test is Rust network protocol 2634 and build 166494, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What should you expect from wipe day on Test?
2 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 50% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.
On what schedule does Test reset its map?
Test wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 27 days 23 hours have passed since this world was made.
Tags and filters
Where does Test appear across the Rust Wipe Tracker lists and filters?
You will find Test on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 217.60.240.126:25570.