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Network live 11,658 servers online 32,604 players aboard 75 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

HEAVY RUST | MAIN | MODDED | X2

Online 217.60.240.248:28015 checked 14m ago

2x moddedoxide
Tracking number · connect
Wipe progress · wiped 4d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
1/ 150 players now 1% full
17-day averagepeak 6
#3,413ranktop 15%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0246805:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
5wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 47 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 24 Oct, 11:21 UTC 12:21 UK · 4d ago
    Wipe delivered
    Peak
    6
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct, 13:49 UTC 14:49 UK · 12d ago
    Wipe delivered
    Peak
    7
    Crowd
    halved by day 2
    Lasted
    7.9 days
    Players before
    0
  3. Mon 12 Oct, 14:34 UTC 15:34 UK · 16d ago
    Wipe delivered
    Peak
    3
    Crowd
    held half
    Lasted
    4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 806 on average 250 / 300
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 599 on average 102 / 150
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 371 on average 131 / 150
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 350 on average 39 / 150
  5. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 329 on average 455 / 490
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average 31 / 1000
Help desk

Quick answers

From the figures on this page.

Population

Where does HEAVY RUST | MAIN | MODDED | X2 place among Rust servers?

A seven-day player-hours count places HEAVY RUST | MAIN | MODDED | X2 at #3,413: the top 15% of every ranked server.

What is the current population on HEAVY RUST | MAIN | MODDED | X2?

Checking now: 1 players on 150 slots at HEAVY RUST | MAIN | MODDED | X2. Averaged over the past week: 1 players, peaking at 6. Over the last 48 hours, the peak hour came at 18:00 UTC with an average of 4 players.

Rules and settings

Which map is active on HEAVY RUST | MAIN | MODDED | X2?

Size 2,652 and seed 2652 define the procedural map HEAVY RUST | MAIN | MODDED | X2 runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on HEAVY RUST | MAIN | MODDED | X2?

The name of HEAVY RUST | MAIN | MODDED | X2 announces 2x gathering. The group limit goes unpublished. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is disabled.

About the server

In which region is HEAVY RUST | MAIN | MODDED | X2 based?

There is no region published for HEAVY RUST | MAIN | MODDED | X2. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 217.60.240.248:28015.

How smoothly does HEAVY RUST | MAIN | MODDED | X2 run?

Averaged over the last 48 hours, server fps was 112, with a low of 98. Buildings, deployables and all the rest of the world pushed its entity count as high as 30,142. 2,605 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is HEAVY RUST | MAIN | MODDED | X2 up, and how good is its uptime?

You can find HEAVY RUST | MAIN | MODDED | X2 online at present. About 8 hours ago is when it last restarted, judged by the uptime it gives. It was up 135 of 168 hours over the last 7 full days, 80% of the time. It was first seen by Rust Wipe Tracker on 11 October 2026.

What Rust version is HEAVY RUST | MAIN | MODDED | X2 using?

The version on HEAVY RUST | MAIN | MODDED | X2 is Rust network protocol 2570 and build 109107, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

How does HEAVY RUST | MAIN | MODDED | X2 handle its wipe days?

5 players is the average peak across its recent wipes. 47 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases it sank under half by day 2.

How often does HEAVY RUST | MAIN | MODDED | X2 wipe, and at what times?

No next wipe can be predicted for HEAVY RUST | MAIN | MODDED | X2, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 4 days 17 hours.

Server tags

Where does HEAVY RUST | MAIN | MODDED | X2 appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take HEAVY RUST | MAIN | MODDED | X2: Rust servers with a 2x gather rate and Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Gather rate: 2x.

How should you read the tags on HEAVY RUST | MAIN | MODDED | X2?

The game's server browser picks up these HEAVY RUST | MAIN | MODDED | X2 tags: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): It holds 150 slots; v2570 (Protocol): Protocol 2570 is required; a different version can't join; cs109107 (Build): It runs game build 109107; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join HEAVY RUST | MAIN | MODDED | X2?

Enter client.connect 217.60.240.248:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Its website can be found at https://t.me/heavyrustdev.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2570,gmrust,cs109107,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players It holds 150 slots.
v2570
Protocol Protocol 2570 is required; a different version can't join.
cs109107
Build It runs game build 109107.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.