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Network live 11,856 servers online 86,772 players aboard 363 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Rust Test

Online 217.77.1.118:25565 checked 7m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 100 players now 0% full
07-day averagepeak –
#15,344ranktop 69%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 10:20 UTC 11:20 UK · 26d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 180 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 121 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 177 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 87 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average 237 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average 233 / 700
Help desk

Quick answers

From the figures on this page.

Population

How does Rust Test compare with other Rust servers in the rankings?

A seven-day player-hours count places Rust Test at #15,344: the top 69% of every ranked server.

Is Rust Test busy at the moment?

At the moment 0 players are on Rust Test, which has 100 slots. The seven-day average for this server is 0 players.

Map and rules

What is the current map on Rust Test?

Generated by the game with seed 1321362921, the procedural map on Rust Test is size 3,000. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on Rust Test, and what settings does it run?

You will not find a gather rate in the name of Rust Test. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is disabled.

Server details

What location does Rust Test run from?

You will find no region published by Rust Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 217.77.1.118:25565.

How smoothly does Rust Test run?

The 48-hour average for server fps stands at 43, never dipping below 7. The world held as many as 49,684 entities: buildings, deployables and the rest. 1,799 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of Rust Test, and is it online?

Right now, Rust Test is online. About 3 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does Rust Test operate?

The version on Rust Test is Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Rust Test when wipe day arrives?

0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

On what schedule does Rust Test reset its map?

There are too few of Rust Test's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 26 days 4 hours.

Tags and filters

Where does Rust Test appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Rust Test: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the server tags on Rust Test?

Read off the game's server browser, the tags for Rust Test are: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join Rust Test?

Enter client.connect 217.77.1.118:25565 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.