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Network live 11,611 servers online 34,878 players aboard 62 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 22d ago

modded
Tracking number · connect
Wipe progress · wiped 24d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 25 players now 0% full
07-day averagepeak –
#15,962ranktop 71%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 10:37 UTC 11:37 UK · 24d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct, 15:39 UTC 16:39 UK · 25d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  3. Fri 2 Oct, 07:07 UTC 08:07 UK · 25d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  4. Thu 1 Oct, 06:34 UTC 07:34 UK · 26d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 159 on average 44 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 125 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average 53 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 22 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 6 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

How does MoonRust [261 Devblog] compare with other Rust servers in the rankings?

In the top 71% of all ranked servers sits MoonRust [261 Devblog], at #15,962 on hours played over seven days.

How many players are on MoonRust [261 Devblog] right now?

At the moment MoonRust [261 Devblog] is offline, having last been seen 22 days 13 hours ago.

Rules and settings

On what map does MoonRust [261 Devblog] take place?

The game generates the procedural map that MoonRust [261 Devblog] runs.

What are the rules on MoonRust [261 Devblog], and what settings does it run?

The name of MoonRust [261 Devblog] gives no gather rate. No group limit is published. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. VAC, Valve's anti-cheat, is switched on.

About the server

In which region is MoonRust [261 Devblog] based?

You will find no region published by MoonRust [261 Devblog]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 217.87.231.46:28015 is its address.

Is MoonRust [261 Devblog] up, and how good is its uptime?

Offline for now: MoonRust [261 Devblog] was last seen 22 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 30 September 2026.

What Rust version is MoonRust [261 Devblog] using?

On Windows, MoonRust [261 Devblog] runs Rust network protocol 2332. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What should you expect from wipe day on MoonRust [261 Devblog]?

0 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak.

On what schedule does MoonRust [261 Devblog] reset its map?

There is no next wipe to predict for MoonRust [261 Devblog]: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 24 days 16 hours have passed since this world was made.

Server tags

Where does MoonRust [261 Devblog] appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take MoonRust [261 Devblog]: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded.

How should you read the tags on MoonRust [261 Devblog]?

gmrust (Game mode): Survival in standard Rust; mp25 (Max players): It holds 25 slots; v2332 (Protocol): To join, your game must match protocol 2332; ptrak (Networking): Standard network layer here: RakNet; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h955eb6e7 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag are the tags MoonRust [261 Devblog] publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

How do you connect to MoonRust [261 Devblog]?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 217.87.231.46:28015.

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in standard Rust.
mp25
Max players It holds 25 slots.
v2332
Protocol To join, your game must match protocol 2332.
ptrak
Networking Standard network layer here: RakNet.

Mods and access

oxide
Oxide It uses Oxide (uMod) for plugins.
modded
Modded The game is changed by plugins or settings, hence the Modded listing.

Other

h955eb6e7
Custom tag Set by the owner or a plugin, it isn't a standard Rust tag.
stok
Custom tag Set by the owner or a plugin, it isn't a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.