MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 22d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 3 Oct, 10:37 UTC 11:37 UK · 24d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 2 Oct, 15:39 UTC 16:39 UK · 25d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Fri 2 Oct, 07:07 UTC 08:07 UK · 25d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
-
Thu 1 Oct, 06:34 UTC 07:34 UK · 26d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 44 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 53 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 22 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 6 / 1000
Quick answers
From the figures on this page.
Player count
How does MoonRust [261 Devblog] compare with other Rust servers in the rankings?
In the top 71% of all ranked servers sits MoonRust [261 Devblog], at #15,962 on hours played over seven days.
How many players are on MoonRust [261 Devblog] right now?
At the moment MoonRust [261 Devblog] is offline, having last been seen 22 days 13 hours ago.
Rules and settings
On what map does MoonRust [261 Devblog] take place?
The game generates the procedural map that MoonRust [261 Devblog] runs.
What are the rules on MoonRust [261 Devblog], and what settings does it run?
The name of MoonRust [261 Devblog] gives no gather rate. No group limit is published. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. VAC, Valve's anti-cheat, is switched on.
About the server
In which region is MoonRust [261 Devblog] based?
You will find no region published by MoonRust [261 Devblog]. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 217.87.231.46:28015 is its address.
Is MoonRust [261 Devblog] up, and how good is its uptime?
Offline for now: MoonRust [261 Devblog] was last seen 22 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 30 September 2026.
What Rust version is MoonRust [261 Devblog] using?
On Windows, MoonRust [261 Devblog] runs Rust network protocol 2332. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What should you expect from wipe day on MoonRust [261 Devblog]?
0 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak.
On what schedule does MoonRust [261 Devblog] reset its map?
There is no next wipe to predict for MoonRust [261 Devblog]: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 24 days 16 hours have passed since this world was made.
Server tags
Where does MoonRust [261 Devblog] appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take MoonRust [261 Devblog]: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded.
How should you read the tags on MoonRust [261 Devblog]?
gmrust (Game mode): Survival in standard Rust; mp25 (Max players): It holds 25 slots; v2332 (Protocol): To join, your game must match protocol 2332; ptrak (Networking): Standard network layer here: RakNet; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h955eb6e7 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag are the tags MoonRust [261 Devblog] publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to MoonRust [261 Devblog]?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 217.87.231.46:28015.