rustctl-localtest
Online 217.94.246.164:28015 checked 15m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 226 / 250
- Rustoria.co - EU East Long 33 / 225
- Rusty Moose |EU Main| 20 / 250
- Rustoria.co - EU Main 15 / 250
- Rustafied.com - EU Friday 18 / 100
- Rustoria.co - EU East Medium 35 / 200
Quick answers
From the figures on this page.
Population
How does rustctl-localtest compare with other Rust servers in the rankings?
A seven-day player-hours count places rustctl-localtest at #5,515: the top 25% of every ranked server.
What is the current population on rustctl-localtest?
Checking now: 1 players on 4 slots at rustctl-localtest. The seven-day figures show an average of 1 players and a peak of 1. The busiest hour over the last 48 hours was 23:00 UTC, averaging 1 players.
Map and rules
Which map is active on rustctl-localtest?
A procedural map, generated by the game, is what rustctl-localtest runs.
What are the rules on rustctl-localtest, and what settings does it run?
No gather rate appears in the name of rustctl-localtest. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is not active.
Operator and location
In which region is rustctl-localtest based?
There is no region published for rustctl-localtest. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 217.94.246.164:28015 is its address.
How reliable is rustctl-localtest, and is it currently online?
rustctl-localtest is up and online at the moment. It was up 37 of 96 hours over the last 4 full days, 39% of the time. The first sighting of it by Rust Wipe Tracker came on 24 October 2026.
On what Rust version does rustctl-localtest operate?
On Windows, rustctl-localtest runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does rustctl-localtest wipe, and at what times?
Its rhythm cannot yet be told: too few of rustctl-localtest's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 4 days 7 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is rustctl-localtest part of?
You will find rustctl-localtest on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on rustctl-localtest?
gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags rustctl-localtest publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join rustctl-localtest?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 217.94.246.164:28015.