TestSerwer
Offline 217.97.60.253:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 496 / 525
- Rustoria.co - EU Main 31 / 250
- Rusty Moose |EU Main| 46 / 250
- Rustoria.co - EU East Long 249 / 275
- Rustoria.co - EU East Medium 92 / 200
- Rustafied.com - EU Friday 104 / 150
Quick answers
From the figures on this page.
Player activity
How does TestSerwer compare with other Rust servers in the rankings?
Over the past seven days, TestSerwer has climbed to #12,982 for player hours, putting it in the top 60% of all ranked servers.
Is TestSerwer busy at the moment?
At the moment TestSerwer is offline, having last been seen 10 days 10 hours ago.
Rules and settings
Which map is active on TestSerwer?
A procedural map, generated by the game, is what TestSerwer runs.
What settings and rules should you know for TestSerwer?
No gather rate appears in the name of TestSerwer. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is disabled.
About the server
What is the location of TestSerwer?
No region is published by TestSerwer. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 217.97.60.253:28015.
Is TestSerwer up, and how good is its uptime?
The current status for TestSerwer is offline, last seen 10 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 16 October 2026.
On what Rust version does TestSerwer operate?
The version on TestSerwer is Rust network protocol 2634 and build 167781, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does TestSerwer wipe, and at what times?
To tell its rhythm we would need more of TestSerwer's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 11 days 7 hours.
Tags and listings
Where does TestSerwer appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include TestSerwer are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TestSerwer?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags TestSerwer publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join TestSerwer?
Enter client.connect 217.97.60.253:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.