Procedural Map
Offline 223.73.123.243:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 513 / 525
- Rustoria.co - EU East Long 409 / 450
- Rusty Moose |EU Main| 52 / 250
- Rustoria.co - EU Main 55 / 250
- Rustafied.com - EU Friday 57 / 100
- Rustoria.co - EU East Medium 153 / 200
Quick answers
From the figures on this page.
Population
How does Procedural Map compare with other Rust servers in the rankings?
Over the past seven days, Procedural Map has climbed to #15,115 for player hours, putting it in the top 70% of all ranked servers.
Is Procedural Map busy at the moment?
At the moment Procedural Map is offline, having last been seen 12 days 20 hours ago.
Server rules
Which map is active on Procedural Map?
A procedural map, generated by the game, is what Procedural Map runs.
What are the rules on Procedural Map, and what settings does it run?
You will not find a gather rate in the name of Procedural Map. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Procedural Map run from?
There is no region published for Procedural Map. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 223.73.123.243:28015.
What is the uptime of Procedural Map, and is it online?
The current status for Procedural Map is offline, last seen 12 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 12 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Procedural Map using?
Rust network protocol 2635 and build 168268 on Windows is what Procedural Map runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Procedural Map wipe, and at what times?
To tell its rhythm we would need more of Procedural Map's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 18 days 20 hours have passed since this world was made.
Server tags
Where does Procedural Map appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Procedural Map: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Procedural Map?
Read off the game's server browser, the tags for Procedural Map are: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168268 (Build): Build number: 168268; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Procedural Map?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 223.73.123.243:28015.