Skip to the page
Network live 11,857 servers online 101,834 players aboard 547 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

ER Test server 1

Online 23.109.46.105:25648 checked 7m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 8d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 500 players now 0% full
07-day averagepeak 2
#10,523ranktop 47%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 20 Oct, 21:08 UTC 22:08 UK · 8d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 20 Oct, 13:35 UTC 14:35 UK · 9d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  3. Mon 19 Oct, 16:28 UTC 17:28 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Thu 15 Oct, 17:01 UTC 18:01 UK · 14d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    4 days
    Players before
    0
  5. Tue 13 Oct, 17:45 UTC 18:45 UK · 16d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    2 days
    Players before
    0
  6. Fri 9 Oct, 09:05 UTC 10:05 UK · 20d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    4.4 days
    Players before
    0
  7. Wed 7 Oct, 18:17 UTC 19:17 UK · 22d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  8. Mon 5 Oct, 22:31 UTC 23:31 UK · 23d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  9. Sun 4 Oct, 20:23 UTC 21:23 UK · 24d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  10. Sun 4 Oct, 12:17 UTC 13:17 UK · 25d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
Show all 14 wipes
  1. Fri 2 Oct, 13:51 UTC 14:51 UK · 27d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  2. Thu 1 Oct, 20:34 UTC FW 21:34 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  3. Wed 30 Sep, 22:06 UTC 23:06 UK · 28d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  4. Tue 29 Sep, 20:08 UTC 21:08 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 87 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 129 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 148 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average 60 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average 170 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average 348 / 350
Help desk

Quick answers

From the figures on this page.

Population

Where does ER Test server 1 place among Rust servers?

Over the past seven days, ER Test server 1 has climbed to #10,523 for player hours, putting it in the top 47% of all ranked servers.

How many players are on ER Test server 1 right now?

The current count is 0 players on 500 slots for ER Test server 1. Averaged over the past week: 0 players, peaking at 2.

Rules and settings

Which map is active on ER Test server 1?

The game generates the procedural map on ER Test server 1 at size 4,500 with seed 1. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.

What are the rules on ER Test server 1, and what settings does it run?

The name of ER Test server 1 gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.

Server details

What is the location of ER Test server 1?

No region is published by ER Test server 1. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 23.109.46.105:25648.

What is the performance like on ER Test server 1?

Averaged over the last 48 hours, server fps was 238, with a low of 212. Buildings, deployables and all the rest of the world pushed its entity count as high as 113,972. 3,566 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is ER Test server 1, and is it currently online?

ER Test server 1 is up and online at the moment. About 15 hours ago is when it last restarted, judged by the uptime it gives. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is ER Test server 1 using?

Rust network protocol 2635 and build 168909 on Linux is what ER Test server 1 runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

How does ER Test server 1 handle its wipe days?

At their busiest, its recent wipes drew an average of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

On what schedule does ER Test server 1 reset its map?

ER Test server 1 wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 8 days 22 hours have passed since this world was made.

Server tags

Where does ER Test server 1 appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take ER Test server 1: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

What is the meaning of the server tags on ER Test server 1?

The game's server browser picks up these ER Test server 1 tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join ER Test server 1?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 23.109.46.105:25648.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The server has 500 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.