Server Has Moved!
Online 23.27.211.226:28018 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
every wipe as a delivery, newest first-
Thu 8 Oct, 01:32 UTC 02:32 UK · 21d agoWipe delivered
- Peak
- 1 +1 queue
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 7 Oct, 04:47 UTC 05:47 UK · 21d agoWipe delivered
- Peak
- 1 +1 queue
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
-
Tue 6 Oct, 01:05 UTC 02:05 UK · 23d agoWipe delivered
- Peak
- 1 +1 queue
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
-
Mon 5 Oct, 18:42 UTC 19:42 UK · 23d agoWipe delivered
- Peak
- 1 +1 queue
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Sat 3 Oct, 10:20 UTC 11:20 UK · 25d agoWipe delivered
- Peak
- 1 +1 queue
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 0
-
Thu 1 Oct, 08:13 UTC 09:13 UK · 27d agoWipe delivered
- Peak
- 2 +1 queue
- Crowd
- halved by day 1
- Lasted
- 2.1 days
- Players before
- 1
-
Thu 1 Oct, 02:12 UTC 03:12 UK · 28d agoWipe delivered
- Peak
- 2 +1 queue
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Wed 30 Sep, 08:48 UTC 09:48 UK · 28d agoWipe delivered
- Peak
- 2 +1 queue
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Mon 28 Sep, 09:45 UTC 10:45 UK · 30d agoWipe delivered
- Peak
- 1 +1 queue
- Crowd
- –
- Lasted
- 2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 26 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 35 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 11 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Server Has Moved! against other Rust servers?
In the top 69% of all ranked servers sits Server Has Moved!, at #15,358 on hours played over seven days.
What is the current population on Server Has Moved!?
At the moment 0 players are on Server Has Moved!. Averaged over the past week: 0 players.
Server rules
On what map does Server Has Moved! take place?
Generated by the game with seed 2098159377, the procedural map on Server Has Moved! is size 4,000. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: Custom Map.
What are the rules on Server Has Moved!, and what settings does it run?
You will not find a gather rate in the name of Server Has Moved!. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Server Has Moved!?
You will find no region published by Server Has Moved!. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 23.27.211.226:28018 is its address.
Does Server Has Moved! perform well?
Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and all the rest of the world pushed its entity count as high as 8,347. 2,559 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.
What is the uptime of Server Has Moved!, and is it online?
Right now, Server Has Moved! is online. Its reported uptime suggests a restart roughly 14 days 17 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Server Has Moved! using?
The version on Server Has Moved! is Rust network protocol 2634 and build 167781, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What should you expect from wipe day on Server Has Moved!?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe the crowd peaked, and 1 more stood in the queue. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases it sank under half by day 1.
How often does Server Has Moved! wipe, and at what times?
No next wipe can be predicted for Server Has Moved!, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 25 days 17 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Server Has Moved! part of?
You will find Server Has Moved! on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Server Has Moved!?
Read off the game's server browser, the tags for Server Has Moved! are: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to Server Has Moved!?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 23.27.211.226:28018. https://discord.com/invite/koalakopters is its website.
