Rusty Paradise Testing
Offline 23.87.63.84:28020 checked 26d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #492 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the ranking of Rusty Paradise Testing against other Rust servers?
Over the past seven days, Rusty Paradise Testing has climbed to #15,958 for player hours, putting it in the top 70% of all ranked servers. Ranked against other trio servers, it comes in at #492.
Is Rusty Paradise Testing busy at the moment?
The last sighting of Rusty Paradise Testing was 26 days 20 hours ago; it is offline right now.
Server rules
Which map is active on Rusty Paradise Testing?
The game generates the procedural map that Rusty Paradise Testing runs.
What are the rules on Rusty Paradise Testing, and what settings does it run?
You will not find a gather rate in the name of Rusty Paradise Testing. The cap on a group is 3 players (trio). It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is Rusty Paradise Testing based?
There is no region published for Rusty Paradise Testing. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 23.87.63.84:28020.
How reliable is Rusty Paradise Testing, and is it currently online?
Rusty Paradise Testing is offline at the moment, with the last sighting 26 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 3 October 2026.
On what Rust version does Rusty Paradise Testing operate?
The version on Rusty Paradise Testing is Rust network protocol 2634 and build 166652, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Rusty Paradise Testing wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Rusty Paradise Testing's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 26 days 22 hours.
Server tags
Where does Rusty Paradise Testing appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rusty Paradise Testing are: Modded Rust servers and Trio Rust servers, max team of 3. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.
What is the meaning of the server tags on Rusty Paradise Testing?
gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): It holds 100 slots; ts3 (Group limit): The team limit is 3; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Rusty Paradise Testing publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Rusty Paradise Testing?
Enter client.connect 23.87.63.84:28020 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.