Testserv
Offline 24.122.85.83:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 7 Oct, 20:34 UTC 21:34 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 492 / 475
- Rustoria.co - EU East Long 289 / 225
- Rustoria.co - EU Main 32 / 250
- Rusty Moose |EU Main| 35 / 250
- Rustoria.co - EU East Medium 152 / 200
- Rustafied.com - EU Friday 58 / 100
Quick answers
From the figures on this page.
Player count
How does Testserv compare with other Rust servers in the rankings?
A seven-day player-hours count places Testserv at #15,923: the top 72% of every ranked server.
Is Testserv busy at the moment?
The last sighting of Testserv was 20 days 7 hours ago; it is offline right now.
Rules and settings
Which map is active on Testserv?
The map on Testserv is procedural, produced by the game.
What are the rules on Testserv, and what settings does it run?
No gather rate appears in the name of Testserv. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Testserv?
No region is published by Testserv. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 24.122.85.83:28015.
Is Testserv up, and how good is its uptime?
Offline for now: Testserv was last seen 20 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.
On what Rust version does Testserv operate?
The version on Testserv is Rust network protocol 2634 and build 167187, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What happens on Testserv when wipe day arrives?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
How often does Testserv wipe, and at what times?
Its rhythm cannot yet be told: too few of Testserv's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 20 days 12 hours have passed since this world was made.
Tags and listings
Where does Testserv appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Testserv: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Testserv?
gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167187 (Build): Build number: 167187; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Testserv publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Testserv?
Enter client.connect 24.122.85.83:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.