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Network live 11,795 servers online 69,100 players aboard 187 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

:thinking:

Offline 24.134.191.89:28015 checked 7d ago

Tracking number · connect
Wipe progress · wiped 7d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 1 players now 0% full
07-day averagepeak –
#15,339ranktop 69%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.3 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 21 Oct, 19:33 UTC 20:33 UK · 7d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 12 Oct, 20:48 UTC 21:48 UK · 16d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.9 days
    Players before
    0
  3. Thu 8 Oct, 13:40 UTC 14:40 UK · 20d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    4.3 days
    Players before
    0
  4. Thu 1 Oct, 22:40 UTC FW 23:40 UK · 27d ago
    Force wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    6.6 days
    Players before
    0
  5. Thu 1 Oct, 06:41 UTC 07:41 UK · 28d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  6. Wed 30 Sep, 22:26 UTC 23:26 UK · 28d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average 508 / 550
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 423 / 450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 57 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average 58 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 57 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average 151 / 200
Help desk

Quick answers

From the figures on this page.

Population

How does :thinking: compare with other Rust servers in the rankings?

A seven-day player-hours count places :thinking: at #15,339: the top 69% of every ranked server.

Is :thinking: busy at the moment?

The last sighting of :thinking: was 7 days 5 hours ago; it is offline right now. The seven-day average for this server is 0 players.

Rules and settings

Which settings and rules apply on :thinking:?

No gather rate appears in the name of :thinking:. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.

About the server

What is the location of :thinking:?

You will find no region published by :thinking:. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 24.134.191.89:28015.

What is the uptime of :thinking:, and is it online?

:thinking: is offline at the moment, with the last sighting 7 days 5 hours ago. 5% is the uptime for the last 7 full days, up for 8 of 168 hours. It was first seen by Rust Wipe Tracker on 30 September 2026.

What Rust version is :thinking: using?

Rust network protocol 2634 and build 167295 on Windows is what :thinking: runs. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

How does :thinking: handle its wipe days?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 1 it had fallen below half where the crowd did not hold.

How often does :thinking: wipe, and at what times?

No next wipe can be predicted for :thinking:, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 7 days 17 hours.

Tags and filters

Where does :thinking: appear in Rust Wipe Tracker lists and filters?

You will find :thinking: on the following Rust Wipe Tracker lists: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on :thinking:?

gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167295 (Build): The game build is 167295; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags :thinking: publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join :thinking:?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 24.134.191.89:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167295,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp1
Max players The server has 1 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs167295
Build The game build is 167295.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.