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Network live 11,696 servers online 45,884 players aboard 101 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

FaceFirst Events|SkillTree|NPCRaids

Online 24.156.98.17:28015 checked 8m ago

moddedoxidepve
Tracking number · connect
Wipe progress · wiped 12d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 100 players now 0% full
07-day averagepeak 1
#10,221ranktop 46%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 16 Oct, 16:18 UTC 17:18 UK · 12d ago
    Wipe delivered
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct, 00:54 UTC 01:54 UK · 26d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    14.6 days
    Players before
    0
  3. Fri 18 Sep, 06:07 UTC 07:07 UK · 40d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 12
    Lasted
    13.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average 310 / 2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 239 on average 149 / 2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average 143 / 200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average 13 / 200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average 60 / 300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average 17 / 100
Help desk

Quick answers

From the figures on this page.

Player activity

Where does FaceFirst Events|SkillTree|NPCRaids place among Rust servers?

Over the past seven days, FaceFirst Events|SkillTree|NPCRaids has climbed to #10,221 for player hours, putting it in the top 46% of all ranked servers.

Is FaceFirst Events|SkillTree|NPCRaids busy at the moment?

The current count is 0 players on 100 slots for FaceFirst Events|SkillTree|NPCRaids. Averaged over the past week: 0 players, peaking at 1.

Map and rules

What is the current map on FaceFirst Events|SkillTree|NPCRaids?

Generated by the game with seed 2135006930, the procedural map on FaceFirst Events|SkillTree|NPCRaids is size 4,250. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on FaceFirst Events|SkillTree|NPCRaids?

No gather rate appears in the name of FaceFirst Events|SkillTree|NPCRaids. The game's default applies: 8 players to a group at most. pve is the mode, fighting between players is off. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does FaceFirst Events|SkillTree|NPCRaids run from?

No region is published by FaceFirst Events|SkillTree|NPCRaids. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 24.156.98.17:28015.

How smoothly does FaceFirst Events|SkillTree|NPCRaids run?

Averaged over the last 48 hours, server fps was 114, with a low of 85. Buildings, deployables and all the rest of the world pushed its entity count as high as 121,191. The highest memory reading was 4,020 MB. Lag, to players, means low fps alongside an entity count on the rise.

How reliable is FaceFirst Events|SkillTree|NPCRaids, and is it currently online?

Right now, FaceFirst Events|SkillTree|NPCRaids is online. About 13 hours ago is when it last restarted, judged by the uptime it gives. It was up 144 of 168 hours over the last 7 full days, 86% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does FaceFirst Events|SkillTree|NPCRaids operate?

The version on FaceFirst Events|SkillTree|NPCRaids is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What should you expect from wipe day on FaceFirst Events|SkillTree|NPCRaids?

2 players is the average peak across its recent wipes. 29 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. Where that did not hold, it dropped below half by day 12.

When does FaceFirst Events|SkillTree|NPCRaids wipe? What schedule does it follow?

There is no next wipe to predict for FaceFirst Events|SkillTree|NPCRaids: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 12 days 8 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is FaceFirst Events|SkillTree|NPCRaids part of?

These Rust Wipe Tracker lists take FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers and Best Rust PvE servers. On the server list, apply Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

What is the meaning of the server tags on FaceFirst Events|SkillTree|NPCRaids?

Read off the game's server browser, the tags for FaceFirst Events|SkillTree|NPCRaids are: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What steps do you take to join FaceFirst Events|SkillTree|NPCRaids?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 24.156.98.17:28015. https://facefirstgaming.com is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp100
Max players It holds 100 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code A region code isn't set.

Gameplay

^p
PvE No PvP here: the world is what threatens you.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.