Project Plagued - LOCAL Flying Car v0.2 Test
Offline 24.45.218.201:28015 checked 46d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 102 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 120 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 46 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Player count
Is Project Plagued - LOCAL Flying Car v0.2 Test busy at the moment?
At the moment Project Plagued - LOCAL Flying Car v0.2 Test is offline, having last been seen 46 days 2 hours ago.
Rules and settings
What are the rules on Project Plagued - LOCAL Flying Car v0.2 Test, and what settings does it run?
You will not find a gather rate in the name of Project Plagued - LOCAL Flying Car v0.2 Test. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.
Server details
In which region is Project Plagued - LOCAL Flying Car v0.2 Test based?
There is no region published for Project Plagued - LOCAL Flying Car v0.2 Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 24.45.218.201:28015.
What is the uptime of Project Plagued - LOCAL Flying Car v0.2 Test, and is it online?
The current status for Project Plagued - LOCAL Flying Car v0.2 Test is offline, last seen 46 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does Project Plagued - LOCAL Flying Car v0.2 Test operate?
Rust network protocol 2633 and build 162989 on Windows is what Project Plagued - LOCAL Flying Car v0.2 Test runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does Project Plagued - LOCAL Flying Car v0.2 Test wipe, and at what times?
Its rhythm cannot yet be told: too few of Project Plagued - LOCAL Flying Car v0.2 Test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 48 days 12 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Project Plagued - LOCAL Flying Car v0.2 Test part of?
These Rust Wipe Tracker lists take Project Plagued - LOCAL Flying Car v0.2 Test: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Project Plagued - LOCAL Flying Car v0.2 Test?
The game's server browser picks up these Project Plagued - LOCAL Flying Car v0.2 Test tags: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs162989 (Build): The game build is 162989; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Project Plagued - LOCAL Flying Car v0.2 Test?
Enter client.connect 24.45.218.201:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.