Friend Hell Vehicles LOCAL TEST
Offline 24.45.218.201:29915 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 46 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 49 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 21 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Population
Where does Friend Hell Vehicles LOCAL TEST place among Rust servers?
Over the past seven days, Friend Hell Vehicles LOCAL TEST has climbed to #15,179 for player hours, putting it in the top 70% of all ranked servers.
What is the current population on Friend Hell Vehicles LOCAL TEST?
The last sighting of Friend Hell Vehicles LOCAL TEST was 11 days 3 hours ago; it is offline right now.
Server rules
What settings and rules should you know for Friend Hell Vehicles LOCAL TEST?
The name of Friend Hell Vehicles LOCAL TEST gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What location does Friend Hell Vehicles LOCAL TEST run from?
No region is published by Friend Hell Vehicles LOCAL TEST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 24.45.218.201:29915.
What is the uptime of Friend Hell Vehicles LOCAL TEST, and is it online?
Offline for now: Friend Hell Vehicles LOCAL TEST was last seen 11 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 17 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Friend Hell Vehicles LOCAL TEST operate?
Rust network protocol 2634 and build 167398 on Windows is what Friend Hell Vehicles LOCAL TEST runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Friend Hell Vehicles LOCAL TEST reset its map?
There are too few of Friend Hell Vehicles LOCAL TEST's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 11 days 4 hours.
Server tags
Where does Friend Hell Vehicles LOCAL TEST appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Friend Hell Vehicles LOCAL TEST: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on Friend Hell Vehicles LOCAL TEST?
The game's server browser picks up these Friend Hell Vehicles LOCAL TEST tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Friend Hell Vehicles LOCAL TEST?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 24.45.218.201:29915.