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Network live 11,641 servers online 44,965 players aboard 105 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Backstage firewall test

Offline 24.8.85.119:28325 checked 4d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 9d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,338ranktop 69%
9d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average 108 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 130 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 147 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 45 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 18 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

How does Backstage firewall test compare with other Rust servers in the rankings?

A seven-day player-hours count places Backstage firewall test at #15,338: the top 69% of every ranked server.

Is Backstage firewall test busy at the moment?

At the moment Backstage firewall test is offline, having last been seen 4 days 16 hours ago. The seven-day average for this server is 0 players.

Server rules

Which map is active on Backstage firewall test?

Generated by the game with seed 1610380731, the procedural map on Backstage firewall test is size 2,000. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on Backstage firewall test, and what settings does it run?

The name of Backstage firewall test gives no gather rate. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched on.

About the server

What location does Backstage firewall test run from?

No region is published by Backstage firewall test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 24.8.85.119:28325.

How reliable is Backstage firewall test, and is it currently online?

Backstage firewall test is offline at the moment, with the last sighting 4 days 16 hours ago. 22% is the uptime for the last 7 full days, up for 37 of 168 hours. It was first seen by Rust Wipe Tracker on 19 October 2026.

On what Rust version does Backstage firewall test operate?

Rust network protocol 2635 and build 168909 on Windows is what Backstage firewall test runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

How often does Backstage firewall test wipe, and at what times?

Its rhythm cannot yet be told: too few of Backstage firewall test's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 9 days 10 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is Backstage firewall test part of?

You will find Backstage firewall test on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the server tags on Backstage firewall test?

The game's server browser picks up these Backstage firewall test tags: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

How to join

How do you connect to Backstage firewall test?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 24.8.85.119:28325.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.