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Network live 11,596 servers online 34,117 players aboard 66 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

PopulaceLab (test)

Offline 24.8.85.119:28335 checked 31m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 1d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 3 players now 0% full
07-day averagepeak 1
#14,902ranktop 67%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.250.50.75120:0002:0008:0015:0021:0003:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040020:0002:0008:0015:0021:0003:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 26 Oct, 20:37 UTC 20:37 UK · 1d ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 24 Oct, 21:38 UTC 22:38 UK · 3d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    2 days
    Players before
    0
  3. Sat 17 Oct, 18:27 UTC 19:27 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    7.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 159 on average 50 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 134 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average 53 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 28 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 9 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

How does PopulaceLab (test) compare with other Rust servers in the rankings?

Over the past seven days, PopulaceLab (test) has climbed to #14,902 for player hours, putting it in the top 67% of all ranked servers.

How many players are on PopulaceLab (test) right now?

At the moment PopulaceLab (test) is offline, having last been seen 31 minutes ago. The seven-day figures show an average of 0 players and a peak of 1. The busiest hour over the last 48 hours was 22:00 UTC, averaging 0 players.

Map and rules

On what map does PopulaceLab (test) take place?

The game generates the procedural map on PopulaceLab (test) at size 4,500 with seed 1530458240. Size and seed match means the map matches, so you can view it on RustMaps from this page. Its name for the map: Custom Map.

What are the rules on PopulaceLab (test), and what settings does it run?

You will not find a gather rate in the name of PopulaceLab (test). Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.

Server details

In which region is PopulaceLab (test) based?

No region is published by PopulaceLab (test). Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 24.8.85.119:28335.

What is the performance like on PopulaceLab (test)?

Averaged over the last 48 hours, server fps was 236, with a low of 167. Buildings, deployables and all the rest of the world pushed its entity count as high as 130,693. Memory use peaked at 6,916 MB. Lag, to players, means low fps alongside an entity count on the rise.

Is PopulaceLab (test) up, and how good is its uptime?

PopulaceLab (test) is offline at the moment, with the last sighting 31 minutes ago. Its reported uptime suggests a restart roughly 30 hours ago. It was up 30 of 168 hours over the last 7 full days, 18% of the time. It was first seen by Rust Wipe Tracker on 17 October 2026.

What Rust version is PopulaceLab (test) using?

On Windows, PopulaceLab (test) runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on PopulaceLab (test) when wipe day arrives?

The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

On what schedule does PopulaceLab (test) reset its map?

PopulaceLab (test) wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 32 hours.

Tags and listings

Where does PopulaceLab (test) appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take PopulaceLab (test): Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.

How should you read the tags on PopulaceLab (test)?

gmvanilla (Game mode): Vanilla survival gameplay; mp3 (Max players): It holds 3 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon are the tags PopulaceLab (test) publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join PopulaceLab (test)?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 24.8.85.119:28335.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp3
Max players It holds 3 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.