RIP Profiler local test server
Online 24.87.152.238:28015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 35 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 46 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 35 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Player count
Where does RIP Profiler local test server place among Rust servers?
In the top 69% of all ranked servers sits RIP Profiler local test server, at #15,349 on hours played over seven days.
What is the current population on RIP Profiler local test server?
The current count is 0 players on 10 slots for RIP Profiler local test server. Averaged over the past week: 0 players.
Map and rules
Which map is active on RIP Profiler local test server?
The map on RIP Profiler local test server is procedural, produced by the game.
What settings and rules should you know for RIP Profiler local test server?
The name of RIP Profiler local test server gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of RIP Profiler local test server?
You will find no region published by RIP Profiler local test server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 24.87.152.238:28015.
Is RIP Profiler local test server up, and how good is its uptime?
Right now, RIP Profiler local test server is online. 50% is the uptime for the last 2 full days, up for 24 of 48 hours. 26 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does RIP Profiler local test server operate?
On Linux, RIP Profiler local test server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does RIP Profiler local test server wipe, and at what times?
To tell its rhythm we would need more of RIP Profiler local test server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 2 days 22 hours have passed since this world was made.
Server tags
Where does RIP Profiler local test server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include RIP Profiler local test server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
How should you read the tags on RIP Profiler local test server?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags RIP Profiler local test server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to RIP Profiler local test server?
Enter client.connect 24.87.152.238:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.