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Network live 11,617 servers online 32,693 players aboard 68 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

SLT Test Server

Offline 24.88.29.245:28015 checked 21d ago

Tracking number · connect
Wipe progress · wiped 24d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 100 players now 0% full
07-day averagepeak –
#15,900ranktop 72%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep5 Oct8 Oct10 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 4 Oct, 15:35 UTC 16:35 UK · 24d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average 162 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 148 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 15 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average 15 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average 19 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average 69 / 200
Help desk

Quick answers

From the figures on this page.

Population

How does SLT Test Server compare with other Rust servers in the rankings?

Over the past seven days, SLT Test Server has climbed to #15,900 for player hours, putting it in the top 72% of all ranked servers.

Is SLT Test Server busy at the moment?

At the moment SLT Test Server is offline, having last been seen 21 days ago.

Map and rules

Which map is active on SLT Test Server?

A procedural map, generated by the game, is what SLT Test Server runs.

What settings and rules should you know for SLT Test Server?

You will not find a gather rate in the name of SLT Test Server. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.

Server details

In which region is SLT Test Server based?

No region is published by SLT Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 24.88.29.245:28015.

How reliable is SLT Test Server, and is it currently online?

The current status for SLT Test Server is offline, last seen 21 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does SLT Test Server operate?

Rust network protocol 2634 and build 167058 on Windows is what SLT Test Server runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What happens on SLT Test Server when wipe day arrives?

At their busiest, its recent wipes drew an average of 2 players. After 0 hours the latest wipe's crowd hit its peak.

On what schedule does SLT Test Server reset its map?

Its rhythm cannot yet be told: too few of SLT Test Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 24 days 14 hours have passed since this world was made.

Tags and filters

Where does SLT Test Server appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take SLT Test Server: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.

How should you read the tags on SLT Test Server?

Read off the game's server browser, the tags for SLT Test Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

What is the process to join SLT Test Server?

Enter client.connect 24.88.29.245:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp100
Max players Slot count: 100.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.