test trainning
Offline 31.129.78.22:28015 checked 13d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 579 / 700
- Rustoria.co - EU Main 37 / 250
- Rusty Moose |EU Main| 67 / 250
- Rustoria.co - EU East Long 312 / 400
- Rustoria.co - EU East Medium 127 / 200
- Rustafied.com - EU Friday 134 / 225
Quick answers
From the figures on this page.
Population
What is the ranking of test trainning against other Rust servers?
In the top 61% of all ranked servers sits test trainning, at #13,077 on hours played over seven days.
What is the current population on test trainning?
At the moment test trainning is offline, having last been seen 13 days 23 hours ago.
Server rules
What is the current map on test trainning?
The map on test trainning is procedural, produced by the game.
Which settings and rules apply on test trainning?
You will not find a gather rate in the name of test trainning. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does test trainning run from?
There is no region published for test trainning. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 31.129.78.22:28015.
How reliable is test trainning, and is it currently online?
test trainning is offline at the moment, with the last sighting 13 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does test trainning operate?
The version on test trainning is Rust network protocol 2634 and build 167781, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does test trainning reset its map?
Its rhythm cannot yet be told: too few of test trainning's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 14 days 1 hours.
Server tags
Where does test trainning appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take test trainning: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test trainning?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set are the tags test trainning publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join test trainning?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 31.129.78.22:28015.