Server_216_DevBlog
Offline 31.135.199.171:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 127 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 190 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 68 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Population
How does Server_216_DevBlog compare with other Rust servers in the rankings?
In the top 52% of all ranked servers sits Server_216_DevBlog, at #11,531 on hours played over seven days.
What is the current population on Server_216_DevBlog?
The last sighting of Server_216_DevBlog was 3 days 21 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Server rules
What is the current map on Server_216_DevBlog?
The game generates the procedural map that Server_216_DevBlog runs.
What settings and rules should you know for Server_216_DevBlog?
The name of Server_216_DevBlog gives no gather rate. No group limit is published. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The VAC anti-cheat from Valve is disabled.
Server details
What location does Server_216_DevBlog run from?
There is no region published for Server_216_DevBlog. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 31.135.199.171:28015 is its address.
How reliable is Server_216_DevBlog, and is it currently online?
Server_216_DevBlog is offline at the moment, with the last sighting 3 days 21 hours ago. It was up 2 of 168 hours over the last 7 full days, 1% of the time. The first sighting of it by Rust Wipe Tracker came on 15 September 2026.
On what Rust version does Server_216_DevBlog operate?
The version on Server_216_DevBlog is Rust network protocol 2180, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does Server_216_DevBlog reset its map?
To tell its rhythm we would need more of Server_216_DevBlog's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 46 days 14 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Server_216_DevBlog part of?
These Rust Wipe Tracker lists take Server_216_DevBlog: Modded Rust servers. On the server list, apply Type: Modded and it appears.
How should you read the tags on Server_216_DevBlog?
Read off the game's server browser, the tags for Server_216_DevBlog are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; v2180 (Protocol): Join only if your game runs protocol 2180; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hdf93daba (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join Server_216_DevBlog?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 31.135.199.171:28015.